Neverending Siege

Hi,

there is a fun interaction between the artifact that let's you teleport a fleet and the siege mechanic (:
so the steps are:

1. get a charge of the artifact that lets you teleport any fleet

2. wait for some civ to lay siege on another civ's planet :D

3. teleport the fleet that is doing the siege

Expected result: the very clever player avoided a siege on a world (without going to war)

Actual result: the planet under siege remains in that condition indefinitely and who knows where the fleet went and if the AI is trying to bring it back... or even if it can control it - i have no idea how to check that...

Anyway - my suggestion is to just break the siege in such conditions or limit the use of the artifact power on non-enemy AI controlled fleets. It feels like this power was created in order to blink away from enemies (or blink enemies away) and not much testing went into behavior on fleets that are doing siege :D

All the best and thank you for the fishes (:

6,647 views 7 replies
Reply #1 Top

This has been reported several times.

I have done this when an enemy fleet was besieging one of my planets.  The siege did continue, but it was not indefinite.  While the fleet was away, the time to finish the siege did not decrease.  This made my planet immune to other siege since it was already under siege.

The enemy fleet did not go too far away and made it back to resume the actual siege, causing the time to finish the siege to resume decreasing.  It did give me time to get a strong fleet to the planet to destroy the enemy fleet before I lost the planet.

NOTE:  When a ship surveying an anomaly is teleported, it continues the survey.  It can finish the survey despite being far away.

I think the siege or survey should be cancelled when the ship is teleported away.

Reply #2 Top

Thanks for the info (that this was reported). In my case the siege did not advance, the countdown timer to capture the planet didn't change for several times the needed turns :D So there are different logical paths probably in the code. To make it more fun the planet was in my ZoC and immune to flipping. When the civ that initiated the siege declared war on me and it's fleets got teleported away from my planets - only then was the siege lifted.

Reply #3 Top

Hi there xlnt4real, 

I'm sorry you experienced a bug with sieges, do you happen to have the save file where this was impacted? If so, if you could please link or attach it for me in this thread, our team can then better investigate.

Reply #4 Top

Hey there guys,

i do have some perfect save game for you but i have no idea how to locate the file needed or where to send it, so a little more info will be appreciated :D

1st of all are saves even local? i'm using Steam btw and this is what i see on my machine:

 

Reply #5 Top

Quoting xlnt4real, reply 4

but i have no idea how to locate the file needed

Saves can be found in your Documents\My Games\GalCiv4\Saves folder.

I believe the developers prefer that you store the save on on a file sharing site like Dropbox and post a link to it here in the forum thread.

Reply #7 Top

Always very helpful, thank you for sharing these