It's a bug in the code I need to fix.
Hello again, I was checking my older replies, regarding the Ankylon, it does seem there is no bug in the code, only that the beam firing arcs need to be widened to allow beam weapon sets - both the frontal and rear ones, to engage what is directly in front or behind the titan.
What that means is you have 4 weapons that can shoot in firing arcs that do not reach the very center of the frontal hemisphere, same for the rear set.
Currently, in my imagination, it works, like that there is a small channel both in the front and in the rear that can't be reached by the beams.
Until the ship is perfectly aligned with the target, when static fight happens, beams will fire. I guess I could call it a dead zone, where the firing arcs of the 4 beams either in front, or in the rear, are unable to reach. (soase 1 didnt have this problem, Ankylon went for the broadside like the Akkan, even if turrets werent a thing, this whole issue would have probably been fixed by Ankylon again going for the broadside without touching anything else)
I hope I conveyed the idea of what is wrong with the ankylon right this time. I want to be understood, that my text is understandable so that there is a picture that can be worked with.
Fix A - either fix the beam firing arcs, widening them.
or
Fix B - make ankylon turn for the broadside. (meaning, stick/revert to SoaSE:R behavior) Beams seem to be able to engage to the sides well, nullifying this issue.
To be consistent with SoaSE:R, I think Ankylon should turn its broadside to the target, it did so in the SoaSE:R cinematic too.
The issue still exists, is not imaginary btw. I do hope something happens, I wonder if Akkan if it didnt go for broadside could engage with its mighty arsenal all targets to the front.