Stabase Thrusters

In GC III, players were allowed to move shipyards to fine-tune their placement. Would it be possible to implement the same concept for starbases to allow players to maximize their use later in the game?

17,571 views 11 replies
Reply #1 Top

Shipyard yes Starbase not only no but heck no 

Reply #2 Top

I like the idea, im curious to see what others would think of this as well. If you're part of the discord we opened a new suggestions channel where folks can vote on ideas to show favor

Reply #3 Top

Thanks, but I'm not part of discord. You can put it forward if you wish.

Reply #5 Top

Perhaps I'm missing something obvious but what would be the benefit of fine tuning the placement of shipyards?  Only 1 world can sponsor a yard and I thought there wasn't any decay mechanic for shipyard sponsors.

Reply #6 Top

I'll make you guys happy. My Bundle of Mods will now includes a Thruster Module for your starbases. It work extremely well allowing you to anchor or unanchor your starbase. Get it at https://www.galciv4.com/mods/manager !

Reply #7 Top

Quoting peterh1979, reply 5

Perhaps I'm missing something obvious but what would be the benefit of fine tuning the placement of shipyards?  Only 1 world can sponsor a yard and I thought there wasn't any decay mechanic for shipyard sponsors.
Let's say your eco-starbase didn't used to reach a planet you own, but with some added range, now it could... if you could only move it a tile or two.

Reply #8 Top

Quoting Draver, reply 6

I'll make you guys happy. My Bundle of Mods will now includes a Thruster Module for your starbases. It work extremely well allowing you to anchor or unanchor your starbase. Get it at https://www.galciv4.com/mods/manager !
I don't think the AI can take advantage of this, unfortunately.  It's only a small advantage, but for you purists out there, you can now do something the AI cannot.

Reply #9 Top

As with anything you add with mods, it's best used with your own house rules. Don't abuse it, and use it when it makes sense :)

As for the AI, who said it couldn't use it ? I haven't tested it but it's free and capable of building the module on its starbases. I do not know if it knows how to anchor and unanchor its bases though, etc.

Reply #10 Top

Ah okay I get it now.  For some reason in my head I read the topic as "thrusters on a shipyard" not starbase.

Reply #11 Top

Yeah, it's kind of buggy anyway hehe. Gonna have to take it away; games not ready for it yet ;)