Long pause between turns when finishing tech

Howdy, all...

Could not find this in forum already.

 

Issue: 

Player turn ends.

AI turns process smoothly.

Player turn begins: "Starting new turn".

Game hangs for as long as 10 minutes before play resumes.

 

When it happens: 

Generally after turn 100 or so (though sometimes earlier)

Consistently when player completes research and is loading new tech choices.

Occasionally during non-research-complete turns.

 

It does not happen if a tech is completed mid-turn (inspire scientists, for example).

 

CPU/GPU/memory do not seem to be overly taxed during turn start.

SSD wiped and re-installed.

28,908 views 7 replies
Reply #1 Top

Quick bump to see if anyone else is experiencing this. Running newest build, smaller galaxies, fewer opponents, still happens.

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Reply #2 Top

Quoting barryo, reply 1

Quick bump to see if anyone else is experiencing this. Running newest build, smaller galaxies, fewer opponents, still happens.

I have noticed a hang time on the new tech selection screen also, generally lasting a few minutes by mid game. I don't recall this happening in pre 2.2x versions. 

Reply #3 Top

Sorry, the only hang I've ever noticed is 10-30 seconds after selecting new tech to research.  I play largest size every setting, but only 8-10 AI civs.  Try posting your rigs stats.  Maybe that will prompt someone to take a closer look.  

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Reply #4 Top

Quoting scifi1950, reply 3

Sorry, the only hang I've ever noticed is 10-30 seconds after selecting new tech to research.

You might be on to it, it feels longer when there are more players. 

I also noticed the splash screen on startup (galciv4/supernova) pauses for awhile now before starting the video.

It is starting to remind me, of how I would wait about 20 minutes for Close Assault, a ~32k-48k game to load from cassette tape in the early 1980's. Or the wait while Ultima II requested a 360k 5.25 floppy disk change and several long minutes load time because you moved to a different area of the map. How dare Stardock make me wait a couple minutes while the game setup happens :)

Reply #5 Top

What's odd is that at a certain point, it goes from 5-10 seconds to start a "new tech" turn to 5+ minutes. 

 

The rig is older (i7 6700, GTX1080/8gb, 32gb), but holds up just fine with huge settings, 20+ civs up to turn 100 or so. Small map, low-res, 4 civs, not a hitch until somewhere around 90-110, suddenly stalls every new tech turn. Nowhere near max usage of CPU, GPU, or memory. Doesn't cause any other programs to lag when it stalls out either. 

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Reply #6 Top

Amazing, that's basically the same setup I have.  The only difference is I have an I7-7700 running @4.2 GHz.  But we both have 4 cores and that's important because they game is multithreaded and will needs at least 4 cores to run smoothly.  The GTX1080 may be old but it's still a very good video card.  Like I said I do see a small lag (10-30 sec) when picking new research, but nothing like you are.  Just as an experiment try playing huge map with only 8 AI civs and see what happens.  No idea why a small map with only 4 ships should have issues, but I've never played that type of setting.

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Reply #7 Top

Barryo, could you send me a save of one of the related games, with your specs listed out for me one more time in a DM? Or you can link a save here via dropbox link