Supernova 1.99.498413 Commander/Prototype modules info

I've asked for this before but I think it's needed so I'll ask again.  We really need to have a count of the number of add-on modules of each type available in order to properly plan which Commander/Prototype ships to use them on.  Same as you do with the Artifacts in the Vault.

1,753 views 4 replies
Reply #1 Top

Im all for anything the eases communication for gameplay, ill run it by the team

Reply #2 Top

In the base GC4 on Epic you couldn't get more than one type of each ship upgrade. If you had one in the queue and didn't use it before discovering another of the same type you'd lose the new one.

I wasn't aware that this had been changed for Supernova. If it has been I'd certainly support scifi1950's suggestion.

Reply #3 Top

Quoting Publius, reply 2

In the base GC4 on Epic you couldn't get more than one type of each ship upgrade. If you had one in the queue and didn't use it before discovering another of the same type you'd lose the new one.

I wasn't aware that this had been changed for Supernova. If it has been I'd certainly support scifi1950's suggestion.

I didn't know that.  I just assumed they stacked.  They shouldn't get taken away just because you discover a second one.  I'll have to check out how that's working in my current game (2.0 Supernova Insider).

Reply #4 Top

Current game Supernova Insiders 2.00.500247 - confirmed that when you discover a second special upgrade you lose the 1st one if if it's still in your inventory.  This is just plain silly.  Why would the 1st one disappear just because you found another.  They should stack and wait for you to pick the best time to use them.  And then my suggestion about showing count would be useful.  Please fix this ASAP.  Good artifacts are hard enough to find with all the new ones (especially the meaningless ones that give you 1 resource) and to not be able to keep multiples is just not kosher.