v1.96 (LIVE) Changelog - Galactic Civilizations IV: Supernova
Hello all,
Today’s update comes along with a few fixes and some balance changes based on feedback we’ve worked on over the weekend.
10/16/23 | v1.96 Changelog
Tutorial / Mission Updates
Extreme planets, Blackholes, Nebula, Relics, and Ascension Gates will now spawn.
Prestige victory enabled for " The Opportunity," " Alliance Ascendant," " Everything is for sale," and " Radioactive."
Tutorial:
Executive Order button is now disabled by the Scenario Triggers and reenabled by a Scenario trigger.
Various Executive Orders aren't no longer blocked.
Free starting ships other than the probe are spawned.
The Opportunity: Text update explains HOW you scan a planet.
Soul of Machine: Map size reduced from Huge to Medium
Korath mission is disabled as it needs more work.
Text/Localization
Minor tweaks to opening tutorial to emphasize controls of the game.
All languages are updated.
10/13/23 | v1.96 Hot Patch
Tutorial
Updated missing text in non-English languages.
Granted "Warfare" and "Colonization" techs at the start of the game.
Re-enabled the ability to build Colony ships at the game start.
10/09/23 | v1.96 Changelog
Art
Grid slightly more transparent.
Core
Crash bug fixed where an invalid tile (but not NULL) would be evaluated.
Galaxy
More sectors are now spawned on the biggest map size by removing the largest sector size from spawning and hogging up all the room.
Gameplay
Culture Traits
Divine Empath buff is nerfed from +1 per social skill multiplier to 0.1 per social.
Misc
AI won't declare war on civilizations on the other side of the universe just because it's "mad."
Prestige victory balance pass.
Planetary Improvements
"Mother Hive" now provides 3 base population spaces upon being built. However, the cost increased from 32 to 50.
Festron per level population boost from" Mother Hive" reduced from 2 to 1.
"Beacon of Babylon" cost increased from 500 to 800, and Influence per turn bonus decreased from 300% to 100%.
Ships
Base moves for ships increased from 2 to 3.
"Flexible Bulkheads" tech base cost was reduced from 250 to 200.
"Flexible Bulkheads" tech is more attractive to the AI.
AI will generate more types of ships for players to choose from.
AI is better at designing ships for players and themselves.
AI takes cost and mass into account when deciding on good ship designs.
Text / Localization Language
"Others" in the sector label changed to "Not too close."
Updates to French localization.
Minor fixes for German localization.
Major Russian localization update. Lots of fixes and lots of extra spaces removed.
Major Spanish update. Big thanks to Charlemagne for catching some issues and their help.
UI
Zoom out with the X key made slightly slower.