FEATURE: Jump two planets deep instead of one?

Like the planetary siege weapon (novalith iirc), could their be a tech that allows a ship to jump past a planet to the planet immediately behind it when the "stars align".

Would this be too much of a shock to players who only fortify the front line.

I know in sins1 the Vasari had a late game worldhole gate they could deploy from a ship that connected it back to a planetary gate. That was one of the things that made the vasari my favourite faction. That with the space stations that moved like starships. Having to constantly fight though was what I did not like about the Vasari. I would have prefered a relatively peaceful race that was forced onto the defence like the TEC in lore at least.

My thinking for this is simply the way that sins1/2 seem to play out in exactly the same way each game. Fortify and try to be back with your fleets to defend or out with your fleet to grind away at enemy defences. 

Another thing that is kind of missing from sins but sometimes happens are meeting engagements. Where each side is there simply to fight the decisive battle and decide the matter. 

Another idea might simply to DISCOVER hidden starlanes\phaselanes somehow. Giving you a phaselane the enemy knows nothing of but will if they see you using it.

13,408 views 6 replies
Reply #1 Top

How would all this interact with the dynamic phase lanes already in Sins II? It seems like those already mostly fulfill your objectives.

Reply #2 Top

Planets often pass closely to each other without connecting phase lanes. Be good to hop over to them.

Apart from that a lot of spinning maps provide a safe zone that cannot be breached without navigating a choke point.

Reply #3 Top

The idea of hidden lanes sounds particularly interesting, how do you envision that?

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Reply #4 Top

Bro at this point, play Vasari. Your post always includes complaints about technology relating to the Vasari empire. Aka, moving starbases, phase lane hoping. You should get the Sins 1 and go through the tec list for Vasari. This will give you a better understanding of Tec's restrictions.  

Reply #5 Top

I played sins1 on release and played a 5 player sins1 rebellion recently. But I did not play Vasari. I was trying to compare TEC to TEC.

Now the things I have suggested are either for TEC to move starbases very slowly and now some sort of hidden discoverable anomalie phase lane that can be discovered by any faction. The Vasari as I remember it had to create a phase lane with a building and either connect it to another phase lane building or to special vasari capital ship. I will try to flesh my idea out for Rammastardock. Just busy atm and thought I would take a quick gander at the forums.

Reply #6 Top

Quoting RammaStardock, reply 3

The idea of hidden lanes sounds particularly interesting, how do you envision that?

So here is how I think it would work:

a) You give all your scouts or diplomatic vessels (better if it was a science vessel) a new researcheable ability called "survey system".

b ) A little like exploring a planet you explore the gravity well and perhaps a little beyond the gravity circle.

c) There is a chance that this research will turn up an unexplored phase lane.

d) The scout frigate must enter the phase lane and explore the lane. If successful the lane would be marked but kept secret because it would be unstable or not mapped properly for 100yrs of experience using it that that takes.

e) Only ships with level 10 experiece (you need a good navigator) would be able to navigate the wormhole with a limited number of ships per jump. These ships would potentially come out damaged on the other side. Alternatively perhaps secret phase lane navigation could be a researcheable tech tree item. Once researched spies would tell the enemy like they do for a novalith that somebody has found a secret phase lane prompting others to explore as well.

f) The unstable phase lane could be collapsed with the correct ships/tech by the player. Alternately different tech could strengthen the new phase lane

g) The discovered phase lane could lead to a new planet or the enemies rear or something else like a new alien species or a minor faction. Primarily though you would want it to cross phase lanes somewhere across known space as some sort of alternate route.

h) The enemy can see ships arriving or leaving at either end and will then know to explore that gravity well...... which would lead them into your rear. Now if the player does not notice your ships arrive with a bright "entry effect" from the non standard phase lane. Then it should just look like your ships jumped there normally and were not noticed... 

 

P.S. Perhaps phase lanes collapsing or becoming unstable could be added to the game to go with the spinning.