MORE feedback on v1.65

Frogboy and Dev Team –

 

Some more feedback on v 1.65

 

On removing Citizen of constructors – I think this was a bad idea – Computer opponents seems to spam aggressively constructors.

 

Clarity needs for game:

 

--- On difficulty levels, on game creation we need to understand all the bonuses and negatives to AI opponents for each level.  How is bright different from genius.  Suggest mouse-over pop up.

 

--- Explain better how defenses in star ship combat help survivability.  Otherwise why not just build weapons

 

Suggestions for improvement:

 

---Have a tech that allows you to build 5 constructor modules at a time.  One module at a time is very tiresome mid to late game

--- Need better graphic in star base combat – I have a 4090 and more than half the time star bases don’t appear in combat (visually in the UI)

---Make planetary upgrades that create tiles be able to be placed anywhere.  I know that some can and others are more “limited” on where the time upgrade can be placed, but when you get tech like habitat improvement or terriformer – let them create tiles anywhere on the planet – don’t limit them.

--- All weapons have mass size 5??  This might be just a place holder – but you need to have different mass sizes for different types of weapons.  Also – improving tech levels should be able to shrink these.

--- Battleships and dreadnaughts still have too few of “space” for weapons and improvements.  From what I saw late game, 43 slots for Cruiser, 51 for battleships, 59 for dreadnaughts.  We are only talking 1 or 2 weapons different between the different types.  Make battleships and dreadnaughts truly powerful and hold like double the previous slots (86 for battleships, 129 for dreadnaughts).  Otherwise – why not just builder cruisers – they hold about the same weapons with no movement penalty……..

---Can we have a detection upgrade for starships that helps improve sensor range – I’m not talking the probe module – but something that gives like +2 for each level of improvement – make them be like 1 mass each.

 

Bugs:

---One time burst of knowledge event seems to do the opposite of giving a bonus.

---When you upgrade your flagship with special tech like jammer or integrity disruptor, it should show when you mouse over the combat rating but it doesn’t 

---Flagships still seem to lose the upgrades given to them by relics when you reload a game.

--- Star bases still too easy to destroy – what’s the point of all these defenses with 1 cruiser can destroy them….

 

 Thanks again - you are making a great game.

 

 

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Reply #1 Top

Hello, thank you for the feedback, Ill be sure to share it with the team. If you aren't already it may be worth making these suggestions in the Discord's  sitrep and seeing what others think too