Alien-GPT Species Creation descriptions glitches

too much text to fit in generation result window and no ability to scroll OR no new text generated

 Version: 1.6

  Details: So far, I've created two custom races with the generator.  The first produces extensive text -- too much to fit in the resulting pop-up description window and no ability to scroll to read the rest, if it actually exists.  For the second race, the short description retained the original, unaltered generic description text.

                I'll be happy to share screenshots and/or the data directly if it's possible to upload or archive a generated race somewhere, and someone explains how to do this. 

3,552 views 2 replies
Reply #1 Top

Hey, screenshots would be great.
You can actually just use printscreen button, and then "ctrl+v" in the message box here, and it will automatically post the image. 

Otherwise, depending on your system, the screenshot could be saved at different places. But you can upload it by clicking "insert/edit image" button in the message box here (look at the second row, most right symbol).

If you play on steam, you could also make screenshots with F12 button.

Reply #2 Top

Thank you for your reply!  When I went back to the original examples that I generated, there doesn't appear to be a problem with them -- there's a single, brief readable description and the faction details on the faction selection screen.  But I did replicate the "bug" just now in an attempt to create a new race.  The screenshot doesn't show the inability to scroll down, but it does show that there is a line of text partially visible that I can't scroll down to read in the pop-up "Describe This Civilization In More Detail".  Also, in the "Strengths and Weaknesses" section, although no partial line is visible, it seems obvious that there should be more text that completes the paragraph, but there seems to be no way to scroll to read it.  The brief description seems fine --- and ultimately, I think this is all that appears on the faction selection screen anyway.  Once I loaded a game with the new faction, I'm able to read all of the text, so being unable to read it on the generation screen seems like a fairly minor bug. The screenshot is below, but while I'm posting this, I also had another question: Is it better to modify the "Biology", "Cultural Affinity", and "Behaviors" tabs before or after clicking "Generate"?  Will "Generate" ever change them and/or be influenced in its generation by them?  If I modify them after clicking "Generate", do I need to click "Generate" again for my changes to affect any of the emergent functions?  Or is each approach (changing before clicking "Generate" vs. changing after clicking "Generate") equally good but produces different outcomes?  I thought about trying to play and experiment in each case, but I'm not sure that I'd be able to play enough to notice any pattern, and assumed it better to ask.  In the screen-shot below, I didn't attempt to manually change any of those settings before I clicked "Generate", and it appears that they stayed the same. Have they influenced the description of the race here?