Saved Games in Testing Branch version are not saving all game data

Upon load items are missing

When loading a save from the latest testing branch, some objects were not present in the save, some players were missing planets, others ships. Loading a save game was not possible without seeing this loss.

6,386 views 5 replies
Reply #1 Top

You should definitely share the savegame or be a lot more specific!

Reply #2 Top

It was a 3 player vs 3 AI game, when we went to load the game after a break, all the save files were missing complete data, it was different depending on which player loaded the mission. the mission loader had most of their planets, but the other players didn't have any planets but their home planet (even though prior to the save, they had 5-6 planets each.

Reply #3 Top

Quoting fallonjeff, reply 2

It was a 3 player vs 3 AI game, when we went to load the game after a break, all the save files were missing complete data, it was different depending on which player loaded the mission. the mission loader had most of their planets, but the other players didn't have any planets but their home planet (even though prior to the save, they had 5-6 planets each.

Unfortunately a hothix screwed with the savegame files, but if you change front_end.enable_strict_saved_game_filtering": false here: %localappdata%\sins2\settings\settings.json, you should be able to load them back in.

Also, you can just find the savegames in the savegame folder where your game is installed, regardless of this.

Reply #4 Top

In this situation were you trying to load saved game files from a test branch game into a live branch?

 

Reply #5 Top

Sorry for the long delay, this occurred only on the testing branch, it was several builds ago now, so largely invalid and has stopped occurring. I think it was a desynchronization issue as we only saw it occur when the involved players also got a net code type error where we had to hit "skip" in regards to synchronization.