v1.6 (LIVE) Changelog - Galactic Civilizations IV: Supernova

Hello all,

We are moving v1.6 from the Insider build to live later today. Below you can find a detailed changelog.

Major changes

  • Visual improvements to the battle viewer
  • German language enabled
  • New Anomalies
  • New Culture Traits

...and more!

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06/27/23 Hot Patch | v1.6 Changelog

  • Today's hot patch removes 8x anti-aliasing as it was causing issues for some users.

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Art:

  • Lots of new artifact images.
  • Lots of new leader backgrounds to spawn quests from.
  • New civ capital image.
  • New anomaly backgrounds.
  • Added new event images. 

Audio:

  • Altarian peace music theme added.
  • Rebalance SFX and UI volume 
  • Added new battle tracks.
  • Added new unit selection sound fx

Battles:

  • Battle Viewer selected ship tooltip now correctly updates its "in range/out of range" status.
  • Larger ships should move toward the target until all weapons are in range, and then hover in place.
  • Ships are no longer on top of each other Increased weapon ranges proportionally.
  • Increased acceleration of tiny and small ships.
  • Increased the battle space size for engagements.
  • Improved battle viewer graphics.
  • Moved ships slightly closer together in battle viewer.
  • Visual polish pass on battle viewer.
  • Battle viewer formation placement updated to provide more pleasing results.

Civ Creator:

  • You can now only choose one Cultural Affinity and behavior.
  • Old faction portraits now display correctly.
  • Names being AI generated in quotes/with punctuation.
  • Updated Civ Creator Screen layout.

Gameplay:

  • Eye of the Universe culture point bonus moved up to 10 Culture Points.
  • Unique ship reward events like Praxis now occur once per player.
  • "You Paid your debt" now gives proper relation bonus.
  • Changed confusing text describing Hydra Star system to reflect it starts with a class 20 jungle planet and not a class 28 Oceanic one.
  • Added more Culture Traits.
    • Private Property Rights:
      • Unlocks Entrepreneur Citizen Specialization.
      • All planets get +1orbital Improvements slots.
    • Criminal Ties: Unlocks Crime Wave Executive Order.
    • Exploit Population: Unlocks Exploit Population Executive Order.
    • Sacred History: Unlocks Hall of Tradition Improvement.
    • Mass Mobilization:
      • Unlocks Mobilize Executive order.
      • When at war +25% manufacturing.
  • Minor Civs give resources to their owner Civ.
  • Chaotic Particle Absorption System Module tech requirement changed to Starbase Defense Grid tech.
  • Fixed a stuck turn related to Defenders.
  • Lots of new Artifacts that reward weapons, planetary models, and leaders. Not fully tested yet. Mostly tested. One annoying thing: Artifacts that change planets don't show their effect until the next turn. BOO!
  • Hyperwave radio now provides the player with an additional Flag ship.
  • All Custom civ governors no longer had the Malevolence trait.
  • All Custom Civs leaders have the "Focus" trait; adjusted the text so that it sounds like a benefit.
  • AI updated to support using new artifacts.
  • Crystaline races now spell out that their population growth is tied to how much Promethion they have.
  • Continuation of removing culture awareness based on faction abilities.
  • Ships can longer be stationed at besieged worlds.
  • Navigation techs are now available to any civ who has the Vigilant ability, not just the Arceans.
  • Changing a citizen’s job costs 5 control.
  • Vigilance now advertises it's cool techs.
  • New Navigation related improvements to go with the techs that come with the Vigilance ability.
  • Weapon balance update:
    • Missile range reduced from 4500km to 2000km.
    • Beam range reduced from 1500km to 70 km.
    • Kinetic range reduced from 50 km to 10 km.
  • Updated formations to deal with larger fleets.
  • Made new galactic wonders much more expensive to build.
  • Fix for Support Field Stabilization Module on Mining Starbases.
  • Kinetic weapons now typically use a couple percent of the hull size for storage.
  • New artifacts resized.
  • Make it so that you can target ships with artifact powers.
  • Added new culture traits.
  • Reduced the weight of the probe module.
  • Prisons made available to lower crime.
  • Planets generally provide a bit less food by default.
  • New anomalies.
  • Re-added Promethium Drive.
  • Unhiding previously hidden Events outcomes.
  • "Hall of Tradition" improvement can now only be built once per civ.
  • Your population will no longer grow if there's no food.
  • Added background image for the "Lost Propagandize" module.

Localization:

  • Enabled German.

Text:

  • Renamed Arcean Siege Ship to "Trebuchet" (addresses a duplicated name).
  • Fixed missing event text.
  • Added new survey ship name.
  • Point Defense renamed to Evasion.
  • Typo correction in Sovereign Immunity Description text. 

UI:

  • The civ creator window dropdowns no longer get stuck open.
  • Fix text overlap and frame issues on the Artifact Popup card.
  • Leaders gained from an event are no longer hidden on your "Available Leader List."
  • Remove Combat Role from ship tooltips.
  • Fixed map marker.
  • Updated planetary defense tooltips .
  • Add tutorial button to main game pause menu.
  • Science Advisor no longer makes impossible demands.
  • Colony orbital upgrades are now calculated correctly.
  • Make the readout text on the Shipyard screen more readable.
  • Move proximity slider to left bar, re-hook up star frequency slider.
  • Making sure speaker is added to trade flavor text, and in color of the faction.
  • Make shipyard queue look more like planet queue.
  • Fix mixed up tooltips on Galaxy Proximity, and Star setting.
  • Fix planet stats that were being displayed with 1 decimal point to show 0 instead.

Weapons:

  • Beam range increased from 700KM to 1000KM (not that it's 700KM not 70).
  • Missile range increased from 2000KM to 3000KM.
  • Kinetic range increased from 100KM to 250KM.
  • Weapon mass requirement reduced from 3 to 2.
  • More Commander ships have been given a Survey Module.
  • Updated weight of new anomaly events to be consistent with others.
  • Fix for access to Largest Commander Ships.

 

 

19,329 views 16 replies
Reply #1 Top

New updates added and marked at top by date 6/12/23

 

Reply #2 Top

Tried Custom Civ.  Governor now working correctly per change list.  Thank you very much.

Reply #3 Top

Gameplay seems a little smoother with update :digichet:  

Still need to cut back on 5 control points for loading citizen into ship, IMHO }:)  

+1 Loading…
Reply #4 Top

Really like the new Vault icons - 

Reply #5 Top

New updates added and marked at top by date 6/15/23

Reply #6 Top
  • Unique ship reward events like Praxis now occur once per player.

Thank you!

  • Renamed Arcean Siege Ship to "Trebuchet" (addresses a duplicated name).

I reported the same thing for the Altarians, did they get fixed?

Reply #7 Top

Quoting scifi1950, reply 6


I reported the same thing for the Altarians, did they get fixed?

 

I noticed this for the Torians as well.

Reply #8 Top

Something is very wrong with the "Goodwill" ship.  The captain keeps defecting to the pirates, and every time I kill it, it reappears in my fleet right where I killed it.  Then the captain defects again... lather, rinse, repeat.

Reply #9 Top

Quoting billko1, reply 8

Something is very wrong with the "Goodwill" ship.  The captain keeps defecting to the pirates, and every time I kill it, it reappears in my fleet right where I killed it.  Then the captain defects again... lather, rinse, repeat.

Look around do you. Do you see Bill Murry near you? I think if you look at the calendar you will see it is February 2ndwhere you are at.

 

They really could use a save of this. Hell some of the modders would like a save of this so they could use it in their Mods.

Reply #10 Top

Quoting billko1, reply 8

Something is very wrong with the "Goodwill" ship.  The captain keeps defecting to the pirates, and every time I kill it, it reappears in my fleet right where I killed it.  Then the captain defects again... lather, rinse, repeat.

 

Hello! As mentioned above, a save file via drop box link would go a long way to helping us investigate this peculiar issue

Reply #11 Top

Insider build has moved to live, previously separated notes via date are now condensed and organized

Reply #12 Top

I can't remember how long this has been around, but it was definitely present in the insider build:

When successfully completing a trade, the dialog for the player and the civ are swapped for player vs standard civ, and correct for player vs custom civ.  (I don't know what happens with player vs player.)

Reply #13 Top

Hot patch added to changelog for 6/27/23 removing 8x anti aliasing.

 

 

Reply #14 Top

I wish that the mapping event that gives you a new Amazing planet put that planet in an otherwise desolate system.  Putting it right next to a core planet just isn't very useful.

Reply #16 Top

Is there a change log for insider's build 1.65?  I apologize, I don't know where to look for that.