SuperNova features not working

Additional Tech Candidates and Faction Leaders

I am about 24 hrs into Supernova, and I have started about 6-7 games (since we're all tinkering).  I am seeing 2 strange things:

1)  I am not getting options for additional candidates for techs, even at turn 84 and having progressed through a few dozen techs already.

2) I don't seem to be able to add leaders to factions.  Is there an unlock in the tech or culture trees that I am missing?

I thought this might just be something missing for early release, but I saw a screenshot from another player who has additional candidates for their tech options.

7,379 views 6 replies
Reply #1 Top


I am about 24 hrs into Supernova, and I have started about 6-7 games (since we're all tinkering).  I am seeing 2 strange things:

1)  I am not getting options for additional candidates for techs, even at turn 84 and having progressed through a few dozen techs already.

2) I don't seem to be able to add leaders to factions.  Is there an unlock in the tech or culture trees that I am missing?

I thought this might just be something missing for early release, but I saw a screenshot from another player who has additional candidates for their tech options.

Not sure what you mean in the first para.

Second para the same a screen shot would help.

Last para there are four abilities in the civ builder that add additional techs Farmer, urbanite, researcher, and bureaucrats to get some techs in those fields you must choose them when creating your Civ.

 

 

Reply #2 Top

Quoting gypsy2299, reply 1


Quoting ,

I am about 24 hrs into Supernova, and I have started about 6-7 games (since we're all tinkering).  I am seeing 2 strange things:

1)  I am not getting options for additional candidates for techs, even at turn 84 and having progressed through a few dozen techs already.

2) I don't seem to be able to add leaders to factions.  Is there an unlock in the tech or culture trees that I am missing?

I thought this might just be something missing for early release, but I saw a screenshot from another player who has additional candidates for their tech options.



Not sure what you mean in the first para.

Second para the same a screen shot would help.

Last para there are four abilities in the civ builder that add additional techs Farmer, urbanite, researcher, and bureaucrats to get some techs in those fields you must choose them when creating your Civ.

 

 

When I get the option to select my research, I'm only getting the 2 (or 3 w/ my Tech Minister) that are pre-selected.  The "additional candidates" columns remains empty, even though there are others that are unlocked. 

Under Leaders > Factions, if I slide a Leader Portrait under a faction to assign them there, it just doesn't work.  No error message, the portrait just doesn't stick there.

I actually selected all 4 of those abilities when creating my race, it's not hidden techs, I have more than 3 unlocked.

 

 

 

Reply #3 Top

Quoting Vehement26, reply 2


Quoting gypsy2299,






Quoting ,



I am about 24 hrs into Supernova, and I have started about 6-7 games (since we're all tinkering).  I am seeing 2 strange things:

1)  I am not getting options for additional candidates for techs, even at turn 84 and having progressed through a few dozen techs already.

2) I don't seem to be able to add leaders to factions.  Is there an unlock in the tech or culture trees that I am missing?

I thought this might just be something missing for early release, but I saw a screenshot from another player who has additional candidates for their tech options.



Not sure what you mean in the first para.

Second para the same a screen shot would help.

Last para there are four abilities in the civ builder that add additional techs Farmer, urbanite, researcher, and bureaucrats to get some techs in those fields you must choose them when creating your Civ.

 

 



When I get the option to select my research, I'm only getting the 2 (or 3 w/ my Tech Minister) that are pre-selected.  The "additional candidates" columns remains empty, even though there are others that are unlocked. 

Under Leaders > Factions, if I slide a Leader Portrait under a faction to assign them there, it just doesn't work.  No error message, the portrait just doesn't stick there.

I actually selected all 4 of those abilities when creating my race, it's not hidden techs, I have more than 3 unlocked.

 

 

 

First try verifying your files if that fails and you are on discord report in the GC4 bug channel. Or you can do it in the Steam forums. 

Reply #4 Top


I am about 24 hrs into Supernova, and I have started about 6-7 games (since we're all tinkering).  I am seeing 2 strange things:

1)  I am not getting options for additional candidates for techs, even at turn 84 and having progressed through a few dozen techs already.

2) I don't seem to be able to add leaders to factions.  Is there an unlock in the tech or culture trees that I am missing?

I thought this might just be something missing for early release, but I saw a screenshot from another player who has additional candidates for their tech options.

1) If you mean the third slot, you need to assign a leader a tech minister.

2) Yes, it needs a tech, I think if you hover over the faction it says so. It's a bit a bit un-intuitive where its placed.

Reply #5 Top

Hello, if the other techs aren't populating your research options, a screenshot and save file would be greatly appreciated

 

Reply #6 Top

Quoting RammaStardock, reply 5

Hello, if the other techs aren't populating your research options, a screenshot and save file would be greatly appreciated

 

It's actually working now after the patch.  Don't know if it fixed it or just cleaned up the install, but it's working now.