Galactic Civilizations IV: Supernova - UPDATE (LIVE)

Hello all! 

We have our first update which incorporates some of the highly requested community feedback we've gotten so far, including unlocking GalCiv IV Factions for Early Access.

These updates are now live on both Steam and Epic.

Please note 
To submit feedback and/or suggestions:
- Comment here in the post thread
- Join our Discord chat https://discord.gg/galciv under "Supernova feedback and sitreps forum channel'

 

Details on what the update includes can be found in the following:

Audio:

  • New early game music themes added.

Custom Factions:

  • Added Lots of new aliens.

Engine:

  • Fixed a crash bug with regards to invasions.

Factions:

  • Unlocked GC4 factions for early access.

Galaxy:

  • Adjusted the map size balance to scale prestige points more accurately for different map sizes.
  • Min distance between stars systems (their outer Oort Cloud) increased from 3 to 4.
  • Pirate bases slightly less common.
  • Precursor relics are more common.
  • Sentinels a lot less common.
  • Space monsters slightly more common.

Gameplay:

  • AI players can now start event-based conversations with the player.
  • Citizen traits now explained (i.e., What malevolent is, etc.).
  • Reduced the core world influence trait from 1000 to 100.
  • Wealth points reduced as a contributor to prestige victory.
  • Balance pass on targeting. AI is less inclined to go after colonies and more inclined to go after core worlds for sieges. (even more).
  • Changed the "Science Team" to the" Science Guild."
  • Increased the level up bonuses of some of the early special planetary improvements.
  • Planetary Defense formula updated, balanced along with its tooltip.
  • Removed the free 1 point to planetary defense planets got.
  • Research needed to get a tech inflation rate increased from 1% to 1.5%
  • Treasure Hunter mission has far more variance in how much money it brings back.

Ships: 

  • Removed duplicate carrier modules from the assault carrier.
  • Weapon costs for ships greatly reduced to get more, ships faster.
  • Fixed an issue keeping the paladin from being buildable by most civs.
  • Increased the cost and logistics cost of bigger ships.
  • Siege component now costs 36 Production.

UI: 

  • Planet screen surgery.
  • Increased the WASD camera move speed defaults and max value to make scrolling around the map with the keyboard better.

 

 

15,595 views 10 replies
Reply #1 Top

No test version on Epic like you did on the base game?

Reply #2 Top

Is this update for Steam only, or did Epic also get the update?  When I loaded up the game from Epic, it still lists all the races (other than Humans) as "coming soon".

 

Reply #3 Top

Please tell me epic isn't being left out. The only reason i have epic is because GC 4 was only released on it. 

Reply #4 Top

The Epic version is being finetuned and was delayed slightly due to backend issues.

 

Reply #5 Top

Thanks for the update Ramma.  As you can see, everyone's eager to try out a "bugged" game }:)  

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Reply #6 Top

This update is now live on Epic and Steam.

Reply #7 Top

The update has been pushed live for both Epic and Steam now

 

Reply #8 Top

Still can't retrain original settlers to workers.  Also, if you put an original settler in prison, all the choices to retrain them are greyed out, so they're in limbo.

Reply #9 Top

I think the wording on these needs to be changed.  "+1 xx.name ideology Trait Choice" should read  "+1 Culture point" under the new Supernova mechanic for working the Culture Tree.

Reply #10 Top

Thanks Ramma and RedSkittles!  I'm pretty new to the Epic interface and couldn't tell if there was something I needed to do on my end to get the update.

Thanks again!