Some Early Supernova Things

A few observations/questions:

  • I seem to be getting the Praxis/Prospector event from ship graveyards repeatedly, even after I build the ships. They don't show up as buildable in the shipyard, but I do get the prompt.
  • Should events that provide culture points scale with the new system? Like, Artemis colonization, commander appointment, etc.? Not sure they should, just wondering if there was intent behind these continuing to provide 1 point.
  • Not just Supernova, but in GC IV in general, it seems I get governor loyalty events that don't make narrative sense; an environmental crisis on a planet with zero pollution, for instance. Or a crime crisis on a planet with no crime. Any way to stop that?

Anyway, love the pirates/peacekeepers ignoring probes. Way better this way. Also finding the culture system to be more sensible. I feel like the research system is much improved as well. Keep up the good work!

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Reply #1 Top

[quote quoting="post"]
A few observations/questions:

 

    • I seem to be getting the Praxis/Prospector event from ship graveyards repeatedly, even after I build the ships. They don't show up as buildable in the shipyard, but I do get the prompt.

 

Kernwaffen - This hasn't changed from the base game.  We noted it in the Alpha/Beta, but the Devs never addressed it.  It really is annoying especially since if it's a unique ship you shouldn't keep finding it }:)  

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Reply #2 Top

Thank you for the feedback, Ill be sharing this up with the team. It definitely feels odd constantly finding unique ships.

 

Reply #3 Top

Thank you! I've also noticed that tutorials are reappearing when loading saves. Obsoleted ships are also reappearing in the shipyard.

Reply #4 Top

Also, this behavior, while not always wrong in the strictest sense, seems undesirable.