No opponent selected please select at least one opponent

I was attempting to create a large map game with 28 opponents. I was unable to start the game because of the "No opponent selected please select at least one opponent" validation message. I was adding the addition opponents by dragging the random opponent card into the opponent listing. The UI also behaved a bit strangely because whenever I attempted to click on one of the random opponents to assign them to a team, it would then reset the number of opponents back to 17.

It appears that problem was that I didn't have enough civilisations to take me up the the 28 opponents. The base game has ~18 civilisations. The solution therefore was to copy all the existing civilisations, then I had ~36 civilisations and could start the game with 28 opponents.

Quite what was happening here was rather confusing initially, I think it would be better if the opponent selection screen simply didn't allow the random opponent tile to be dragged into the opponent list when the number of opponents exceed the total number of civilisations. I think the best way to represent this would be to grey out the random opponent tile with a tooltip stating "All civilisations already in game. Create new civilisations to add further opponents".

 

21,586 views 3 replies
Reply #1 Top

I agree with your suggestion. However, as an alternative to your workaround of copying the existing civs, you might consider downloading civs from the workshop - there are a lot of them there.

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Reply #2 Top

Yup, that's a pretty confusing message considering the situation.  I also wonder if there is any reason why we're not automatically generating duplicates once all civs are in.  Either way, I've logged this for the devs to review.

Reply #3 Top

If you're too lazy download civilisations from the workshop like me, don't forgot to rename each civilisation when you copy them. It was pretty confusing sharing a sector with two Altarian civilisations, one friendly, one not.

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