Animations In CursorFX

Wonky

Has this ever been looked into?

 

I know it has been brought up that some cursor animations go crazy in CursorFX 4.  Can it be fixed?

14,910 views 11 replies
Reply #1 Top

Hello,
Sorry to hear you are having issues. Can you list out some of those crazy animations cursors.

Thanks
Basj,
Stardock Community Assistant.

Reply #2 Top

Quoting basj, reply 1

Hello,
Sorry to hear you are having issues. Can you list out some of those crazy animations cursors.

Thanks
Basj,
Stardock Community Assistant.
Well, I could, and will, but this issue isn't new and was beat to death in the forums when CursorFX 4 was released.  I just wanted to know if it had been fixed.

 

Not gonna try to list all.

 

Cursor Machina

Aero Executive

Alienware Invader

AniChrome

AniTech

Azenis

Bosumi CXP

Bonehead2

Broken Aero

ChaNinja small

Cyclone

GT3

 

On and on......

 

Reply #3 Top

Quoting RedneckDude, reply 2

Not gonna try to list all.

I did said "some" ;P  

Thank you,

Basj,
Stardock Community Assistant

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Reply #4 Top

Quoting basj, reply 3

I did said "some"  
Sorry, I was in a mood. Hard day, extra hours at work, dealing with idiots, etc.     :blush:  :beer:  

 

Reply #5 Top

I checked, and to me it look like CursorFX V4 not fully compatible with CursorFX old script animation code. Anyhow, I have forward your problem/question to Stardock Support Team for their assistance. Please keep an eye on this thread for any updates. We appreciate your feedback and patience.

Basj,
Stardock Community Assistant

 

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Reply #6 Top

Quoting basj, reply 5

I checked, and to me it look like CursorFX V4 not fully compatible with CursorFX old script animation code.
Sems like it. It only happens with old cursors.

Reply #7 Top

Look like not all the numbers recognize. As reference AeroExecutive: https://www.wincustomize.com/explore/cursorfx/2334/ The "41,999999999999" not recognize in CursorFX V4 maybe it don't recognize the "," part. o_O  

Reply #8 Top

Ok, so we're saying it's being looked into?

Surely they won't leave hundreds of older cursors in a bad state?

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Reply #9 Top

Quoting RedneckDude, reply 8

Ok, so we're saying it's being looked into?

Surely they won't leave hundreds of older cursors in a bad state?
Really Think they have to...no ? o_O

Reply #10 Top

Which? Look into it or leave it that way?

 

Reply #11 Top

I believe Support is aware of this issue.

Thank you,

Basj,
Stardock Community Assistant