Save That Should Demonstrate A Few Issues

Here is a link to a save in DropBox:  https://www.dropbox.com/s/njbr7gwrhv8wjfz/Save%20Under%201.10_RC.GC4Sav?dl=0

It is from a game I am playing under 1.10_RC and it should allow you to see the following issues:

  1. Go to Atlas Shipyard 1 which is attached to Atlas III.  When you look at the list of ships it can build, find the design named "Huge Multi-Weapons 22" as shown in the first screen snapshot below.  It should show that the Hit Points for this design is 414.  Exit the shipyard and select the ship that is next to the shipyard (it was just produced).  You should see that the ship only has 386 hit points as shown in the second screen snapshot below.  You should also see that the moves of the ship are only 18 while the design says it should be 19.
  2. Go back into the Atlas Shipyard 1 and click on the "New Design" button in the lower right-hand corner.  In the list of ship designs on the left, select the "Huge Multi-Weapons 22" design.  Your screen should look like the third screen snapshot below.  When you look at the ship itself you should see all kinds of things that I added to it but, when you look at the bottom of the screen, the only thing you will see is the Interstellar Drive.  In the upper-right hand corner of the screen you can see that all 22 slots are filled, but all you can see is the Interstellar Drive.  Now click on the "+" button to edit the design.  You still only see the Interstellar Drive at the bottom so you cannot remove or add anything to this design.  This issue only seems to happen with Huge ships, although I cannot prove it.

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Reply #1 Top

Continued:

If you look at the Subspace Gate that is just to the right of the planet named "Phact III" you will see a situation that I do not believe works as intended.  Sitting on the gate are 27 fleets and individual ships belonging to the Torians, Onyx Hive, and Terran Alliance. Surrounding the gate  are 3 of my fleets blocking the enemy ships from exiting the gate.

Here are the issues that you should be able to see by playing a turn or 2:

  1. How are all of these ships/fleets from different civilizations able to occupy the same cell/gate?
  2. I have never seen these ships/fleets attack my blocking fleets (I am at war with all 3 of them).  Why not?
  3. If I want to attack them, I cannot select the ship or fleet that I want to attack.  The game somehow selects who I will attack.  Why?
  4. If the ships/fleets on the gate were from civilizations where I am at war with 1 or more and not at war with 1 or more, I cannot attack without declaring war on the civilization with which I am not at war.  Why?
  5. I can attack the enemy ship/fleet of my choice with a missile attack by clicking on the stack of enemy ships/fleets until the one I want to attack is on top.  Then I can perform a missile attack on the stack and it will hit the ship/fleet that was on top.

I think your devs need to think through how they want ships/fleets to behave entering and exiting Subspace Gates.  I do not believe the current behavior makes sense.

For example:

  • should a ship be able to enter at one end if it cannot exit the other end?
  • if a ship/fleet is blocked from exiting by a ship/fleet with which it is at war, should it attack that ship/fleet?
  • should the gate be placed so close to the edge such that it can be blocked by only 3 ships/fleets or should the gate be moved farther in so that it takes 6 ships/fleets to block ships from other civilizations from exiting?
  • should a ship from one civilization be able to enter at one end if there is a ship from another civilization sitting on the gate at the other end?
    • do you need some type of traffic signal that would indicate when you could enter and when it is blocked?

There are still many other issues in 1.10_RC that need to be addressed, but I think this is enough for now.

Reply #2 Top

Shortly after I saved the game that I shared in DropBox (above) the game froze.  When I say froze, I mean that the game did not respond to any mouse or keyboard commands and when I went to the desktop I could not return to the game window even though it still existed.  The following screen snapshot shows that the program is still consuming CPU time, but the Status shows that it is not responding:

Reply #3 Top

Thank you for the bug reports and save file!  While we weren't able to get them addressed before the 1.10 release date, they have been logged for our devs to review for a future patch.

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