Absurdly Bad Battle Logic

I know this subject has been raised many times before, but in the interest of trying to convince the powers that be to address this sooner rather than later, I am showing another example of the TERRIBLE logic that is currently in place for determining the outcome of battles.

Below is a screen snapshot of a battle report for a battle between my ship (on the left) and a pirate fleet of 3 ships which have no defences and 2 beam attack each (on the right).  My ship has a beam attack strength of 31.50 yet, in each of its first 5 attacks, it "randomly" received attack values of 3, 1, 1, 1, and 3.  The odds of being in the bottom 10% of possible attack values 5 times in a row is 1 in 100,000 so any argument that attack values are randomly generated between 1 and the maximum value of 31.50 is clearly false.  To make it even worse, each of the 3 pirate ships, which only have an attack strength of 2, had attack values that were much higher than 2.  I have read your argument that, in order to avoid infinitely long battles, each attack must do at least 1 damage, but that argument does not hold water when 1 side in a battle is clearly superior.  You should be able to do a quick assessment at the beginning of a battle whether probability-based logic should be used (which players can understand and accept)  or the logic to avoid long battles should be used.

I believe that the people that designed the battle logic were well intentioned, but the result (which is what really matters) is incomprehensibly terrible.  My ship should have destroyed all 3 pirate ships with little or no damage at all.  I do not understand how you can possibly support the argument that 3 weak pirates would do 29 damage to my ship before they were destroyed after receiving a total of 31 damage.

Please, please, please get this fixed A.S.A.P!!!

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Reply #1 Top

Hey there!

Thank you for your feedback. I've read a few of your posts on the battle logic, and please rest assured that I have shared your thoughts with the team. They are juggling many priorities, but they do take all pieces of feedback into consideration as they continue development and improvement on the game.

Thanks for being a part of our community!