Planet display when zoomed out

I think Sins-2 has dropped the ball in how planet info is represented when zoomed out.

In Sins-1, planets are displayed cleanly with an ownership icon above and bars on the sides and below to show the amounts of friendly fleets (left), enemy fleets (right), and planetary structures (bottom) using ticks.

The Sins-2 display is sadly far inferior with planets being surrounded by too much team color and solid bars for fleets instead of tick marks.

I recommend returning to the Sins-1 style with a badge under the planet to show its planet development number.  In short, a zoomed out overview of the planets is very clean in Sins-1 and seems cluttered and almost blurry in Sins-2.

7,615 views 3 replies
Reply #1 Top

there was alot more info in sins one like when you find artifacts or planet bonues would like that info back on the game as well im sure its something they are working on

 

Reply #2 Top


I think Sins-2 has dropped the ball in how planet info is represented when zoomed out.

In Sins-1, planets are displayed cleanly with an ownership icon above and bars on the sides and below to show the amounts of friendly fleets (left), enemy fleets (right), and planetary structures (bottom) using ticks.

The Sins-2 display is sadly far inferior with planets being surrounded by too much team color and solid bars for fleets instead of tick marks.

I recommend returning to the Sins-1 style with a badge under the planet to show its planet development number.  In short, a zoomed out overview of the planets is very clean in Sins-1 and seems cluttered and almost blurry in Sins-2.

 

I'm with the old man here.  I think the look in Sins1 was much better with Zoomed out planets and easier to read info.  I do like the zoomed in graphics of the planet.  They look really good.  It could be my imagination, but I think I see the planets rotating on their axis.  I know I see cloud movement, but it also looks like it's revolving around for day and night. 

Reply #3 Top

Sins 1 had much better zoomed out readability. We need that back, plus we can improve ship handling and large scale battle control by adding strategic zoom with icons alal Supreme Commander to avoid the yoyo zooming that was needed to manage ships in sins 1