Redarding ability to block missiles with your ship

After reading How Combat And War Has Changed? I am slightly worried about Corvette spam being more broken compared to Sins 1. In Sins 1, people can build a fleet and use corvettes as meat sheild, causing ships auto attacks to focus them rather than capital ships.

With the new ability for ship weapons to focus targets individually and how ships can block incoming damage. I feel as though the Corvette spam will become more broken. Even though its a valid tactic in Ender Game, in PvP i feel as it will be overpowered. A player can swarm their fleet and cause the AI or ships turrets to focus on them leaving no weapons to attack capital ships.

And i also dont think it would stop with Corvettes as a swarm of any ships will cause the same issues. I dont know if there are any features that havent been mentioned that would counteract this but it may be a issue that will need to be resolved if it does become a viable issue

8,571 views 4 replies
Reply #2 Top

Capital ships should not be attacked by "auto attack" as that normally results in wasted firepower and without a dead capital ship.  If capital ships are to be attacked and focus-fired upon, it should be the result of a human issuing those specific orders to the attacking ships.

Reply #3 Top

Where did you find info on how weapons & projectiles work now? I can't find it anywhere on the forums.

Reply #4 Top

In the FAQ page.

HOW HAVE COMBAT AND WAR CHANGED?

The combat system has been improved significantly in Sins of a Solar Empire II. For starters, many units now have true, turreted weapons that individually track targets. Additionally, there are now true point-defense weapons in the game to shoot down enemy missiles and strikecraft. One of the coolest things we’ve tried is to fire off a swarm of missiles at an enemy, then move one of our capital ships in to take the hit instead. The game’s armor and shield mitigation systems have also gotten updated.