Game Performance

Guys,

Recently purchased GalCiv IV.  There is a lot of good stuff in this title.

A lot of the newer artwork is very crisp and looks stunning.

However, the game performance, particularly involving the UI performance, is lackluster and often detracts from enjoying the game.

Added to this, there is very little in terms of "Options" to allow me to disable or customize most of this.

For example, just turning off Leader animations or sprite animations could potentially help in reducing overall CPU/GPU demands.

My system configuration is not cutting edge, but it should be sufficient to play a typical 4x game.  I will say that I have these issues with other games like Civ VI - or at least they offer me the ability to turn off graphics features that impede their performance.

Additionally, I am playing with a very nice 43" display running at 4096 x 2160.  I would very much like to enjoy the game at this resolution, as I have aged and seem to need it now.

If there is some config file I could manually adjust / tweak, feel free to point me in that direction.

Sincerely,

 

Mark

 

 

16,132 views 4 replies
Reply #1 Top

My GPU was constantly running at 100% in the galaxy window until I turned down the anti aliasing setting in the game options. Hope this helps.

+1 Loading…
Reply #2 Top

There appears to be a lot of RAM and CPU heavy stuff going on. I have a 2600k and 32gb of DDR3 RAM but I still suffer performance lag during large and/or later game stuff.

Turning FoW in your territory on can help, the less you can see, the less your system has to crunch.

Reply #3 Top

I had to play around with the graphics settings to get it somewhat workable.  Turn off a few things, anti-aliasing, etc.  Also, I've found if you have ships with a lot of bling/design gizmos/spacial nick nacks/animations, that hurts performance as well.

Reply #4 Top

Thanks guys, all helpful advice.

 

Glad to know I am not the only one suffering GPU performance issues.  I have forced-configured GalCiv4.exe to use the Nvidia video card.  Even then, GPU performance hovers around 88%.

This is not even an FPS game. 

Only time I see performance this bad is when game uses a C#-based graphics engine.  (i.e. Unity ?). However, I don't see any unity libraries loaded.

Also suspect a resource-leak, as UI performance gets worse over time.  I just relaunched game, and scrolling of the map is much better now than it was just before I saved last night.

65 Threads seems a bit excessive.  Will keep a closer eye on this and see if this changes over time....

Not a big fan that it maintains three socket connections with ec2-xx-xx-xx.compute-1.amazonaws.com, even though I have it configured to not collect game data.  hmm....

Also, perfectly content to disable the background nebula-clouds map rendering, but have yet to figure out how to do that. I am sure it adds to atmosphere, but after a bit, I am ready to turn off all of these bells-and-whistles and just focus on the game-play.