Criminal Metagame - Empire of Criminals Running Every Starbase
Currently, I don't see a way to change traits on citizens, and in particular, get rid of the Criminal trait. So the only efficient workaround is to build a constructor and send them to build starbases. So now I have a metagame where most of my starbases are being run by citizens with a criminal trait and with no apparent downside. Is this working as intended?