Battle: Invalid attack values being generated

Note the battle log given below. Though the Drath ship has a meer 1 attack, it is generating 3,4,5 type attack numbers. Meanwhile my ship with a 4 attack never does more than 1 damage (a possibility, though pretty improbable given the number of attacks).

 

6,703 views 5 replies
Reply #1 Top

That does seem odd. I will pass it along to the developers to take a look.

Reply #2 Top

yeah ppl have been pointing this stuff out for a while. we were told though that the battle log is working fine, and that we just dont really understand how combat works. many people have seen many numbers that dont make sense though. i'm not sure if the battle logs are wrong or if there are just many more mystery mechanics than we realize, which is very possible since the devs are very big fans of mystery mechanics... crits might even be a thing, who knows. from the battle log numbers i see and that others have posted though, they def do not look accurate, and make the game very difficult to understand even for people who enjoy focusing on this stuff. makes it basically impossible for most players.

none of us could even figure out the whole weapon range system from 1-max thing, brad had to explain it to us. none of us could figure it out from the crazy battle logs that seemed very inaccurate. same with defenses, the numbers still dont make sense to me...

Reply #3 Top

my guess from this specific one though is that it's doing the thing where it adds attack to be +1 of whatever that defense roll was, since each attack always does 1 dmg. instead of just having it do 1 dmg or not blocking all of it though, it changes the attack so the attack can do 1 dmg through the defenses. this makes no sense to me though in terms of why it would work this way

Reply #4 Top

the fact that you're always doing 1 dmg may just be bad luck too. but the fact that the dmg isn't taking turns... it show you each doing damage a couple times in a row sometimes, then back and forth sometimes... and always 1 dmg with a kinetic weapon that should always be doing 1-4 dmg... the battle log is just not making any sense to me... in multiple ways

Reply #5 Top

A dev answered this in another thread by saying that they made every attack do at least 1 damage regardless of the attack strength and defense strength to avoid having battles take too long.  To me, this is the wrong solution to the problem.  Attacks that have less strength than the target's defense strength should do no damage to hit points.  Period.  The attack may reduce the target's defense strength by some amount, but that is it.

I would think that with a little creative thinking, math skills, and probability knowledge, the devs can come-up with a way to conduct battles in both a logical and computationally efficient manner.  Obviously, having an attack with a strength of 1 do 1 damage no matter what the defensive strength is does not pass the sniff test.

I also do not like having every ship target the same ship in the enemy fleet at the same time.  The battle viewer shows that this results in a lot of wasted shots when the target gets destroyed by one of the first shots in a round and the shots by every other ship show as "Missed" because the target is already destroyed. If I have a fleet of 20 (or more!) ships, it does not make sense to have every one of them target a single tiny ship in the enemy fleet. With a little work, I think the devs can come-up with a mechanism to improve this part of the battle logic by:

  1. Creating a "prioritized target list" for each of my attacking ships based on the attack type and strength of my ships and the defense type, strength, and remaining hit points of the enemy ships.
  2. Starting with my weakest ships and working up to my strongest ships, adjust their priority targets based on what the prior ships are already targeting.

This would let my smaller ships deal with the enemy's smaller ships and not waste the attacks of my larger ships on taking out the enemy's tiny ships unless that is all they have.