GalCiv 4

Crashes

GalCiv 4 crashes at exactly the same step each time the game is started. Clicking 'next turn' crashes the game immediately
- Playing on the largest map, with as many enemies AIs as possible, graphics are maxed out at 4k, Sound is disabled in the settings.
- I tried uninstalling, purging, and re-installing the game as well as deleting the documents\my games\GalCiv4 folder
- Game seems to be complaining about finding a file that's older than expected, and that's after a re-install or verify (tried both)
- I'm not modifying the game in any way
-- Any ideas? Thanks in advanced

--------[ TLDR VERSION]---------

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: N:\Epic Games\GCIV\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

------------------------------------

 

[PREFS.INI]

[Setup]

ResetPrefs=0

Version=1

[Video]

Fullscreen=1

DisplayResolution=-1 x -1

PerformanceSetting=Custom

Multisample=8X

ScreenOffsetX=0

ScreenOffsetY=0

UISize=Large

GelUIEnabled=1

Brightness=50

Contrast=50

VSync=0

Particles=1

SoftParticles=1

Trails=1

MaxMipMapLevels=0

MaxTextureAtlasResolution=4096x4096

BloomEnabled=1

LowResTextures=0

BattleViewerDebris=1

HooksEnabled=0

ForceAdapterID=0

[Interface]

UISizeAuto=0

UISizeManuallySet=0

InstallLanguage=English

ShowGridZoomedIn=0

ShowGridZoomedOut=0

HideGridOutsideInfluence=0

ZoomToCursor=1

EdgeScrollEnable=0

EdgeScrollSpeed=100

EdgeScrollDelay=500

CameraScrollSpeed=100

ListScrollSpeed=100

ClipCursor=0

ToolTipDelay=0

UseLocalizedData=1

AutoStartBattleViewer=1

ShowDamageTextInBattleViewer=0

DisableInfluenceToolTip=0

NotificationPriority=MediumAndHighPriority

GalaxyViewZoomLevel=50

StrategicIconTransitionDistance=20

StrategicIconZoomCategoryShip=75

StrategicIconZoomCategoryPlanet=75

StrategicIconZoomCategoryDeadPlanet=3

StrategicIconZoomCategoryAsteroid=35

StrategicIconZoomCategoryResource=50

StrategicIconZoomCategoryAnomaly=10

StrategicIconZoomCategoryNebula=25

StrategicIconZoomCategoryRallyPoint=70

StrategicIconZoomCategoryBlackHole=50

NebulaOpacity=100

ShowEpicLoginButton=1

[Audio]

EnableSoundDriver=1

EnableSFX=1

EnableMusic=1

SFXVolume=50

UIVolume=50

MusicVolume=50

SpeakerConfig=UseSystemConfig

[Gameplay]

EnableMods=0

EnableTutorial=1

AutoSave=1

AutoSaveFrequency=5

FastMove=0

FastBattles=0

ShowAllShipDesigns=0

ShowStarbases=0

ShowOverweightShipDesigns=0

AutoFavCreatedShipDesigns=1

SkipIntro=0

CameraSnapBack=0

TiltOnZoom=0

CollectGameplayData=1

ScreenShotFormat=PNG

ShowTurnAsDate=1

ShowStringsOnAlerts=1

[Hidden]

ShowAutoPilotLines=1

EnableToolTips=1

UseColonyProductionWheel=0

FadeNotifications=1

DebugMessageLevelDefault=Default

DebugMessageLevelAI=Default

DebugMessageLevelInitialization=Default

DebugMessageLevelGameStartup=Default

DebugMessageLevelData=Default

DebugMessageLevelEvents=Default

DebugMessageLevelGameCleanup=Default

DebugMessageLevelEndTurn=Default

DebugMessageLevelMovement=Default

DebugMessageLevelPathfinding=Default

DebugMessageLevelTicketing=Default

DebugMessageLevelEngine=Default

DebugMessageLevelGame=Default

DebugMessageLevelBattle=Default

DebugMessageLevelGraphics=Default

DebugMessageLevelGraphicsTextRenderer=Default

DebugMessageLevelGraphicsAnimation=Default

DebugMessageLevelGraphicsDXSAS=Default

DebugMessageLevelSound=Default

DebugMessageLevelBink=Default

DebugMessageLevelMemory=Default

DebugMessageLevelObjectLifeTime=Default

DebugMessageLevelNetwork=Default

DebugMessageLevelSecurity=Default

DebugMessageLevelUI=Default

DebugMessageLevelGraphicsParticles=Default

ForceDisableComputeShaders=0

EnableHeapAsserts=0

DidChangePerformancePreset=0

NeverAskForReview=0

NumTimesAskedForReview=0

DidWarnPageFileDisabled=0

DidWarnNotEnoughVirtualMemory=0

DidWarnBelowMinResolution=0

DidWarnBelowMinColorDepth=0

DidWarnNotEnoughVRAM=0

DidWarnOldDriver=0

DidWarnDirectXAccelerationDisabled=0

EnableHotLoadingScreenData=0

EnableHotLoadingGameData=1

PatchDontShow=0

AllowPartialPathCalculation=1

[ShipDesigner]

ShortShipNames=0

RotationSnap=5

ScaleSnap=1

OffsetSnap=1

[GalaxySettings]

GalaxyStyle=

GalaxySize=

MaxSectorSize=

PlayerStartingSectorSize=

PlayerStartingLocationSetting=

StarFrequency=

PlanetFrequency=

HabitablePlanetFrequency=

ExtremePlanetFrequency=

AsteroidFrequency=

ResourceFrequency=

BlackHoleFrequency=

AnomalyFrequency=

NebulaFrequency=

PrecursorRelicFrequency=

AscensionGateFrequency=

PirateBaseFrequency=

MapConfig=

CustomMap=

CustomMapDirectory=

RandomizeAll=0

[GameSettings]

GameMode=

HumanPlayer=0

DefaultOpponentIntelligence=

NumPlayers=0

QuickStartCustomFaction=

GalaxyDifficulty=

MinorRacesFrequency=

HostileEntitiesFrequency=

EventFrequency=

MegaEventFrequency=

CrisisFrequency=

UnitedPlanetsFrequency=

TechResearchRate=

GamePacing=

RandomizeAll=0

Conquest=-1

Influence=-1

Research=-1

Ascension=-1

Alliance=-1

TurnLimit=-1

Prestige=-1

UnitedPlanets=-1

ScenarioComplete=-1

Agenda=-1

BlindExploration=-1

TechBrokering=-1

TechTrading=-1

AllowSurrender=-1

TransferColoniesOnSurrender=-1

NoFOWInTerritory=-1

[DisallowRandomFaction]

FACTION_TERRAN=0

FACTION_FESTRON=0

FACTION_NAVIGATORS=0

FACTION_MIMOT=0

FACTION_XELOXI=0

FACTION_ARCEAN=0

FACTION_DRENGIN=0

FACTION_ALTARIAN=0

FACTION_YOR=0

FACTION_TORIAN=0

FACTION_MANTI=0

FACTION_KRYNN=0

FACTION_ICONIAN=0

FACTION_DRATH=0

FACTION_IRIDIUM=0

FACTION_ONYX_HIVE=0

FACTION_BARATAK=0

 

FACTION_RESISTANCE=0

 

[DEBUG.ERR]

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

DebugMessage:  Force Clean generated files: 0

Debug Message:  Current Time UTC: 04-24-2022 06:58

Debug Message:  Version 0.92 Beta, Build #6, last updated on: 04-22-2022 21:28

Debug Message:  Product Version 28.3.24.1

Debug Message:  Epic Build

Debug Message:  Working Directory: N:\Epic Games\GCIV

Debug Message:  CommandLine: -AUTH_LOGIN=unused -AUTH_PASSWORD=f9b4d1ee3d6e411a82ec4bcb85ed4b0d -AUTH_TYPE=exchangecode -epicapp=e68ae5d92f944ecbbb7d0b166e259941 -epicenv=Prod -EpicPortal  -epicusername="screamingiraffe" -epicuserid=ac1e3bc7d7394e7da90c084f6e9f40f2 -epiclocale=en -epicsandboxid=fbab831cc1c94385b4e311f47f6fdc4f

Debug Message:  Initializing DLC status. Online: 0

Debug Message:  Finished checking for DLC paths

Debug Message:  Personal folder located at C:\Users\aaron\Documents

Debug Message:  Initializing data directories

Debug Message:  Checking if data bins needs to be rebuilt.

Debug Message:  Loading options binary

Debug Message:  Initialize Prefs

Debug Message:  Attempting to login using exchange code

Debug Message:  Checking data binaries

Debug Message:  EOS SDK Analytics disabled for route [1].

Debug Message:  [EOS SDK] Login Complete - User ID: ac1e3bc7d7394e7da90c084f6e9f40f2

Debug Message:  Overlay not ready to load <Redacted>, WidgetManager=0, TickThread=0, RenderProcess=0, GraphicsReady=0

Debug Message:  Social Overlay: Load not ready. will retry.

Debug Message:  [EOS SDK] Connect Login Complete - ProductUserId: 0002240e53a849ae9f544323f1e7755a

Debug Message:  Invalid parameter EOS_Achievements_CopyPlayerAchievementByIndexOptions.TargetUserId reason: is not a valid account id

Debug Message:  Erro copying achievement status: EOS_Invalid_ProductUserID

Debug Message:  Loading core binary

Debug Message:  Setting core data

Debug Message:  Loading particles binary

Debug Message:  Setting particle data

Debug Message:  Registering types

Debug Message:  Setting data for assets

Debug Message:  Activation successful.

Debug Message:  Checking virtual memory

Debug Message:  Initializing event center

Debug Message:  Checking for valid working directory

Debug Message:  Entering WinMain

Debug Message:  ******* Starting Game Shell *******

Debug Message:  InitializeResources.

Debug Message:  Initializing Shell

Debug Message:  Initializing Fonts

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 31 ALREADY registered, ID of -245753110 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 31 ALREADY registered, ID of 425319469 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 25 ALREADY registered, ID of -2040482953 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 23 ALREADY registered, ID of 337940263 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 21 ALREADY registered, ID of 228661437 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: Orbitron-Bold.ttf, face index: 0, size 19 ALREADY registered, ID of 433079400 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of -1678932481 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of 1038287386 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 31 ALREADY registered, ID of -259799342 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 25 ALREADY registered, ID of -505165488 with same properties will not be registered separately.

Debug Message:  RegisDebugMessage:  Particle Engine Created.

Debug Message:  CreateDeviceAndSwapChain

terFont: Font with file: BaiJamjuree-Medium.ttf, face index: 0, size 25 ALREADY registered, ID of 1938819739 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 23 ALREADY registered, ID of 341833758 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of -2052128182 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 21 ALREADY registered, ID of 916310503 with same properties will not be registered separately.

Debug Message:  RegisterFont: Font with file: BaiJamjuree-SemiBold.ttf, face index: 0, size 23 ALREADY registered, ID of 1086650518 with same properties will not be registered separately.

Debug Message:  Initializing Fonts - complete

Debug Message:  Initializing Direct3D

Debug Message:  Adding DXSAS clean up function

Debug Message:  Initializing device

Debug Message:  DrawManager InitializeDevice

Debug Message:  Creating renderer

Debug Message:  Initializing Direct3D 11 Renderer

Debug Message:  Creating FBX animation core

Debug Message:  Enumerating device settings

Debug Message:  CD3D11RendererSettings::Enumerate: Preferred adapter is 0

Debug Message:  CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating adapters

Debug Message:  CD3D11RendererSettings::Enumerate: adapter enumerated

Debug Message:  CD3D11RendererSettings::Enumerate: Adapter 0

Debug Message:  CD3D11RendererSettings::Enumerate: Description: NVIDIA GeForce RTX 3080 Ti

Debug Message:  CD3D11RendererSettings::Enumerate: Vender ID: 0x10de (4318)

Debug Message:  CD3D11RendererSettings::Enumerate: Device ID: 0x2208 (8712)

Debug Message:  CD3D11RendererSettings::Enumerate: SettingsLevel: 3

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 12696158208 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0

Debug Message:  CD3D11RendererSettings::Enumerate: 300 display modes found for adapter 0, output 0

Debug Message:  CD3D11RendererSettings::Enumerate: adapter enumerated

Debug Message:  CD3D11RendererSettings::Enumerate: Adapter 1

Debug Message:  CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver

Debug Message:  CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)

Debug Message:  CD3D11RendererSettings::Enumerate: Device ID: 0x8c (140)

Debug Message:  CD3D11RendererSettings::Enumerate: SettingsLevel: 3

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1

Debug Message:  Selected Adapter Description:

Debug Message:  Description: NVIDIA GeForce RTX 3080 Ti

Debug Message:  Vender ID: 10de (4318)

Debug Message:  Device ID: 2208 (8712)

Debug Message:  Choosing initial renderer settings

Debug Message:  Setting resolution to 4096 x 2160

Debug Message:  Initializing Renderer APIs

Debug Message:  (CD3D11Renderer) Initializing driver

Debug Message:  DirectX Feature Level: DirectX 11.0

Debug Message:  Device SUPPORTS raw and structured buffers

Debug Message:  Initializing 2d screen space effect

Debug Message:  Device is now ready

Debug Message:  Registering text renderer icons

Debug Message:  Creating SDF animation core

Debug Message:  FXManager, FXElement size: 736 bytes

Debug Message:  Shell initialization complete

Debug Message:  Shell Initialized

Debug Message:  CGalCivShell::RequestInitializationState from: Invalid to: Uninitialized

Debug Message:  Loading texture atlas 0

Debug Message:  LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: N:\Epic Games\GCIV\Screens\Atlas\Atlas.dxatlas

Debug Message:  LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED N:\Epic Games\GCIV\Screens\Atlas\Atlas.dxatlas

Debug Message:  Finished loading texture atlas 0

Debug Message:  ***** Initializing Game *****

Debug Message:  Timer Frequency is 0 989680

Debug Message:  CGalCivShell::RequestInitializationState from: Uninitialized to: Initialized

Debug Message:  Creating anchor win

Debug Message:  Create popup manager

Debug Message:  Initializing Sound

Debug Message:  Initializing bink

Debug Message:  Initializing bink threads

Debug Message:  Initializing bink sound

Debug Message:  Initializing bink resources

Debug Message:  Initializing bink effect

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: PirateAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGuardian

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDestroyer

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGunboat

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterFrigate

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterBattleship

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDreadnought

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: Ship_LoireagClone

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAllianceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ResistanceAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrenginAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: AltarianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IridiumAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: KrynnAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: YorAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: IconianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: XeloxiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MantiAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: PirateAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGuardian

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDestroyer

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterGunboat

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterFrigate

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterBattleship

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: SpaceMonsterDreadnought

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: MimotAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: ArceanAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TorianAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: OnyxAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: BaratakAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: NavigatorsAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: DrathAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: FestronAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranArmedShuttle

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: TerranAssaultCarrier

Debug Message:  FixCustomShipClass: Different stategic icon from ship group for ship class: Ship_LoireagClone

Debug Message:  CGalCivShell::RequestInitializationState from: Initialized to: LoadingContinentTextures

Debug Message:  Creating initial screens

Debug Message:  Create setup screens.

Debug Message:  CInitializationGfxListener::OnLoadContinentsTextureTailA

Debug Message:  Creating remaining screens

Debug Message:  CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available

Debug Message:  Set mouse

Debug Message:  Set update timer

Debug Message:  TachyonSystem: Starting initialization

Debug Message:  TachyonSystem: Initialization successful

Debug Message:  TachyonSystem: Starting encrypted app ticket request

Debug Message:  CInitializationListener::OnSetContinentsPerPixelDataTail

Debug Message:  CGalCivShell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData

Debug Message:  Popup Manager Update: Unhiding FullScreenBink

Debug Message:  TachyonSystem: Starting authentication request

Debug Message:  CInitializationGfxListener::OnCreatingContinentsTail

Debug Message:  CInitializationListener::OnSetContinentsDataTailA

Debug Message:  CInitializationListener::OnSetContinentsDataTailB

Debug Message:  CGalCivShell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData

DebugDebug Message:  LOADING GAME: C:\Users\aaron\Documents\My Games\GalCiv4\Saves\\Trying to get wealthy.GC4Sav

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  EOPopupBack setting size 0 x 192

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  PlanetImprovementContextList setting size 720 x 0

DebugMessage:  PlanetImprovementContextList setting size 720 x 0

DebugMessage:  PlanetImprovementContextList setting size 720 x 0

DebugMessage:  ResearchListBox setting size 0 x 790

DebugMessage:  ResearchListBox setting size 0 x 790

DebugMessage:  ResearchListBox setting size 0 x 790

DebugMessage:  MWin setting size 392 x 0

DebugMessage:  MWin setting size 392 x 0

DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 32 x 0

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 32 x 0

Debug Message:  Building tech tree for node: MasterEngineeringTech

Debug Message:  Building tech tree for node: MasterColonizationTech

Debug Message:  Building tech tree for node: MasterTech_Warfare

Debug Message:  Building tech tree for node: MasterCommunicationsTech

DebugMessage:  UnitManagerLeaderActionPopupList setting size 108 x 0

Debug Message:  OnMainGameWndInitialize Handled

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

DebugMessage:  QuestListBox setting size 644 x 0

 Message:  TachyonSystem: Successfully retrieved authentication response

Debug Message:  TachyonSystem: Starting profile request

Debug Message:  Tachyon: Sync Mod Files

Debug Message:  TachyonSystem: Successfully retrieved profile response

Debug Message:  TachyonSystem: Profile response successful (emailValidated: 0, emailUISuppressed: 0)

Debug Message:  TachyonSystem: Successfully retrieved server identity response

Debug Message:  TachyonSystem: Server identity response successful (build: 2022-04-22 18:04:25 Developmental, identity: galciv4-api-tachyon.stardock.net, url: galciv4-api-tachyon.stardock.net)

Debug Message:  Popup Manager Update: Unhiding TitleWnd

Debug Message:  Response: 0|0|0|0

Debug Message:  Popup Manager Update: Unhiding SaveLoadWnd

Debug Message:  FinishLoad - IsTurnZeroSaveGame 0

Debug Message:  Popup Manager Update: Unhiding LoadingWnd

Debug Message:  Loading game C:\Users\aaron\Documents\My Games\GalCiv4\Saves\\Trying to get wealthy.GC4Sav

Debug Message:  DLCSystem Begin Loading Data

Enabled DLC:

Debug Message:  DLCSystem finished loading data.

Debug Message:  CGalaxy::LoadGameObjects: Using object ptr list for lookup table

Debug Message:  Save Version: 161  Original BUILD_VERSION_STRING: 0.92 Beta  Original BUILD_NUMBER: 6

Debug Message:  Save Version: 161  BUILD_VERSION_STRING: 0.92 Beta  BUILD_NUMBER: 6

Debug Message:  Save Original Platform: Epic

Debug Message:  Game Loaded.

Debug Message:  TachyonSystem: Attempting to send match report

Debug Message:  TachyonSystem: Game GUID: 49CF9141-627D-4C29-9846-EE5162B83359

Debug Message:  TachyonSystem: Local PersonaID: B7D14044-18C3-EC11-80F6-005056AB72CD

Debug Message:  TachyonSystem: Submitted match report

Debug Message:  StartGame 0.000000

Debug Message:  Popup Manager Update: Unhiding MainGameWnd

Debug Message:  TachyonSystem: Successfully retrieved match report response

Debug Message:  TachyonSystem: Successfully sent match report

Debug Message:  Send MainMapGfxEventTypeLoadingQueueTail

Debug Message:  CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: N:\Epic Games\GCIV\Gfx\Models\Components\Meshes\ConstructionModel_WeaponTexture_A_01.sdf

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  SoundSystem Error: MilesEvent: The command buffer was full. : (null)

Debug Message:  OnLoadingQueueTail 12.429504

Debug Message:  OnInitializationComplete 0.153119

Debug Message:  OnInitialized 0.002989

Debug Message:  SetAITrigger

Debug Message:  Started Skirmish

Debug Message:  Start AI Planning turn 226

Debug Message:  End AI planning turn 226

Debug Message:  AddBattle: Consuming random value 2787817094 and seeding the battleData.randStream

Debug Message:  CBattleSystem::AddBattle ticket 0 attackerID 1069785 (Torian Regime Fleet 1069785) defenderID 1069840 (Space Monsters Fleet 1069840)

Debug Message:  CBattleSystem::DisplayBattleResults Battle [Seed 2787817094] [Attacking Fleet 1069785] [Defending Fleet 1069840] tick 1529

Debug Message:  CBattleSystem::ApplyBattleResults. ticket 0,  Attacking Fleet: 1069785, Defending Fleet: 1069840 Victor: Defender Defeated Survivors: 1

Debug Message:  CreateModifier: modId 30 lifetime 0 duration 25 modifierObjectID 1069930 

Debug Message:  Player ID 107 is dead.

Debug Message:  CModifier::OnDestroyed modifierObjectID 4204460 

Debug Message:  CModifier::OnDestroyed modifierObjectID 2117774 

Debug Message:  CModifier::OnDestroyed modifierObjectID 8408586 

Debug Message:  Starbase Destroyed. [ID 1064731]

Debug Message:  Starbas

43,633 views 8 replies
Reply #2 Top

Sorry to hear that.  What I'd recommend, for starters, is try playing on a galaxy setup that is a little less ambitious.

This way, we can determine if there is a universal issue or if there's a problem just with those specific settings (4K, max everything).  

I play at 5K resolution (I have one of those LG monitors) without a problem but my maps aren't nearly as big since I just haven't had enough time to play that long of a game yet.

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Reply #3 Top

Thank you for your reply. As shown in the image below, version = Beta_0.92.2832F1a, and set to auto update.
is there a version other than this that I could download and use? 

Reply #4 Top

If you want to play the most current pre-release version with many needed fixes, you need to select the Test Edition -

99.343715

Reply #5 Top

I'll give that a shot, thank you. Strangely the version for the non-test install is titled 'beta'. I restarted a new game with just the defaults set, so it's a much smaller game world and it's not crashing. I'll wait a while before attempting a huge game again.

 

Thank you

Reply #6 Top

Everything is still Beta until official 1.0 release on April 26.

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Reply #7 Top

Thank you all for your assistance. Greatly appreciated!

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Reply #8 Top

We’re you able to get 1.0?