Influence Districts and Improvements
I am finding that most games I am able to completely ignore influence. Most of the time, the only thing that ever gets flipped is a few asteroids.
I feel like right now there is little incentive to build influence districts and improvements. This is probably because none of the tiles we are offered give any bonuses to influence, and very few of the buildings or districts give adjacency bonuses to influence either. At the same time, I rarely ever utilize the food bonus on my food tiles (and there are a lot of food tiles). Maybe some of the food tiles should be changed to influence tiles? In any case, we could use more improvements that boost influence.
Perhaps the other reason it feels so mediocre to build influence districts is that influence is no longer the basis for tourism. Rather, tourism has become an additional source of influence. In GC3, I could feel good about building influence improvements because I was building up my late game economy.
I really don't see the point of influence districts right now. Why sacrifice the extra research and production you could get?
I am curious if everyone else agrees with me, or if anyone has a different opinion.
