Galactic Civilizations IV 0.9 Changelog

*** RELEASED 3/31/2022 ***

Features

  • Civilization Creator- You can now create your own civilizations, set their citizens, art, personality, ships etc. Play as them, or play against them.
  • Leader Events- Leaders can now have their own storylines, event chains and quests. The following events and event chains were added. Governors may ask for help when something is going wrong on their worlds.
    • Cultural Assault
    • Countering Crime
    • Geothermic Fissures
    • The List
    • Mysterious Brooch
    • Compassion
    • Gambling Problems
    • Arranged Marriage
    • Scars
  • New Events
    • The Minor Planet
  • Manti Command Ships- The Manto are obsessed with examining space for their lost generation. As part of this, all of their command ships are also survey ships.
    • Pearl of Babble Glee- Generates research each time it surveys an anomaly.
    • Small Dragon- A survey ship, and a tough little fighter with powerful kinetic weapons.
    • Chill of the Deep- Power sensors all it to search deep space for anomalies, and the sensor range increases as it gains levels.
    • Sheltered Sky- A powerful defensive survey ship.
    • Brine of Brachyura- A powerful attack survey ship.
    • Hissing Shoal- A warship with strong kinetic weapons.
    • The Sythe- A survey ship with missile weapons that allow it to strike at a distance.
  • Torian Command Ships- Torian command ships are versatile and cover a wide range of military, exploration and economic roles.
    • Eye of Od- A fast scout ship with powerful sensors.
    • Mordrain- An armored survey ship.
    • Undertow- A small warship with moves increase per level, great for responding quickly to threats.
    • Gravity's Heart- A powerful warship that slows all enemy fleets in range.
    • Tlas's Flagship- Every battle this ship wins increases the influence on all worlds.
    • Everhold- A powerful warship that repairs all allied fleets in range.
    • The Reef- A missile ship that boosts the Manufacturing and Approval for all worlds in range.
  • New Improvements
    • Tide Pools- Increases the world's Influence and Approval (only available to Amphibious species on Oceanic worlds).
    • Barrier Reef- Increases the world's Influence and Planetary Defense (only available to Amphibious species on Oceanic worlds).
    • Exotic Hatchery- Increases the world's Tourism (only available to Amphibious species on Oceanic worlds).
  • New Policies
    • Underwater Homes- Increases the population capacity of all worlds (only available to Amphibious species).
    • Security Lights- Decreases crime on all worlds.
  • Added sandbox mode to Multiplayer.

Fixes

  • Fixed a stuck turn caused my a neverending battle.
  • Fixed a bug where players could buy infinite culture traits between turns.
  • Added missing diplomatic modifiers on the Request for Support event.
  • Fixed an issue where talking to minor factions wouldn't open the dialog immediately after you had completed their quest.
  • Fixed an issue where Advanced Composites wasn't applying its HP bonus.
  • Fixed an issue where Orbital Deployment wasn't applying its HP bonus.
  • Fixed an issue where Subspace Field creation wasn't applying its HP bonus.
  • So many typo fixes.
  • Fixed an issue where battle markers could be placed on planets and therefor made the planet unclickable.
  • Fixed some data that wasn't being saved from battles.
  • Fixed an issue where components callouts weren't always being displayed on the ship details screen.
  • Fixed an issue where multiple ships on autosurvey would sometimes go for the same anomaly.
  • Removed some redundant precursor world bonuses.
  • Fixed an issue with missing mining starbase graphics.
  • Fixed an issue where unit specializations that required antimatter would show the credits icon.
  • Fixed an issue where the policy icons looked faded.
  • The advisor recommendation for "beware <civ>, they dislike us" now requires a negative diplomacy.
  • Fixed an issue where you couldn't add AI players to the human's team.
  • Fixed an issue where leader stat modifers would show "Missing Info".
  • Fixed an issue where the main game window would show through the mode panel.
  • Fixed the Pilgrims mission.
  • Fixed the bonuses on the disloyal governor event
  • Fixed the mining bonus from factions.
  • Fixed techs that weren't correctly giving their relic bonuses.
  • Fixed an issue where weapons are getting put in the wrong category in the ship design screen.
  • Fixed an issue where Disable Repair was showing as a selectable ability.
  • Fixed a crash when attempting to use obsolete ship parts in the ship designer.
  • Fixed an issue keeping the Repair Bay from being available in the ship designer.

Performance

  • Won't recalc colony stats on adding an improvement if it's an AI player (major perf).
  • We don't need to recalculate all the civ stats for two players at the end of a battle. (major perf).
  • Only update the stats on a planet during a turn if it's the human player (major turn perf).
  • Trades no longer do a full recalc of a player (major perf).
  • Choosing to research a tech no longer does a full civ stat recall.
  • Slight change to AI research priority calculating.
  • Removed a redundant CalcAllStats.
  • Removed CalcAllStats (for the entire Civ) when adding or removing a ship from orbit.
  • Arriving at an anomaly no longer recalcs all the stats for that player (note that this was happening for all players so it just got worse as the game went). Major perf.
  • Influence will only be recalculated from scratch at most 1 time per turn per civ. (major perf change).
  • Old empty shipyard queue reupdate of planet stats no longer needed since the shipyard is separate (perf).

Balance

  • Onyx Hive starting system redone with lots of asteroids.
  • Precursor Relic Proficiency now gives +25% to relics.
  • Precursor Relic Mastery now gives +25% to relics.
  • Xenophobic civilization trait now gives +50% to research and -3 to diplomacy.
  • Reduced the max turns of battles (ie: battles are more likely to end before either fleet is destroyed).
  • Burran now have an option to award 0.2 Helios Ore per turn
  • Orphica now have an option to award 0.2 Hyper Silicates per turn
  • Odair now have an option to award 0.2 Arnor Spice per turn
  • Boosted the defense provided by the Planetary Dome improvement
  • Reduced the approval bonus for amphibious species living on oceanic worlds form +20% to +10%.
  • The Onyx Hive can no longer build Caretakers.
  • Starbases can now build sensor modules.
  • Sovereigns get +5 to intelligence, resolve and diligence.
  • Increased stat variance between citizens:
    • Drengins get +3 Resolve and -2 Social
    • Arceans get +2 Resolve and -1 Social
    • Drath get -2 Dilligence and +3 Social
    • Onyx Hive get +2 Diligence and -1 Intelligence
    • Altarians get -2 Resolve and +3 Social
    • Iridium get +1 Intelligence, -2 Resolve, +2 Social
    • Yor get +2 Diligence, +1 Intelligence, -2 Social
    • Iconian get +3 Intelligence, -2 Social
    • Festron get +2 Resolve, -1 Social
    • Manti get +3 Diligence, -1 Intelligence, -1 Social
    • Mimot get -2 Intelligence, +3 Social
    • Navigators get -1 Diligence, +3 Intelligence, -1 Social
    • Xeloxi get +2 Intelligence, +3 Resolve
    • Baratak get +3 Diligence, -1 Intelligence, -1 Social
    • Xeloxi get +10% Approval on Desert worlds
    • Xeloxi no longer have an approval penalty when on worlds with other species
  • Crimelord trait civilizations (the Xeloxi) can no longer imprison
  • Smuggler Port improvement no longer requires a tech
  • Crimelord civ trait (like the Xeloxi) can no longer accept the Security Lights policy
  • Crimelord civ trait civs can no longer get the governor reuest to lower crime
  • Xeloxi homeworld changed to 25 planet class, 4 minerals, 3 technology and 9 wealth
  • Civs wont ask Crimelord trait players to kill pirates
  • Eufemies Skill is now a survery ship
  • Marisail now has Missiles instead of Kinetic weapons
  • Galactic Festival executive order improves Tourism by +40% instead of +10%
  • Exploit Nature executive order increases Pollution by +5% instead of +10%
  • Exhort Governors reduces loyalty by 12 instead of 15.
  • Exhort Governors gives 100 credits per governor (and its shown in the tooltip now).
  • Normalized accuracy and cooldown across weapon types
  • Reduced the Apporval bonus on the Pleasure Dome from 20% to 10%
  • Increased the Tourism bonus on the Pleasure Dome from 10% to 20%
  • Switched Reinforced Hull X upgrade ship component to +6 Armor and +4 Hit Points
  • The selected civilization ideology will effect the starting ideology awareness.
  • Added the Gem Traders Mission
  • Added the Ore Traders Mission
  • Added the Silicate Traders mission
  • Rebalanced the Stolen Drive event.
  • Reduced Drath growth from 1 to 0.8.
  • Reduced the amount of planets that you can pick from for starting homeworlds.
  • Removed some tech prereq restrictions that make it nearly impossible to get to things like colony upgrades.
  • The Synthetic Life biology now has the world start with a Durantium Cloud.
  • Yor start with a Barren world instead of a Durantium Cloud world.
  • Drath homeworld class increased from 25 to 28 class and switched to a Jungle world.
  • Terran Resistance homeworld increased from class 25 to 28.
  • Third small colonizable planet added to the Mimot home system.
  • Two small worlds in the Baratack starting system switched to dead worlds.
  • Mountainous worlds give a significant Planetary Defense bonus (they are harder to Siege).
  • Bombarded world give a significant Planetary Defense penalty (they are easier to Siege).
  • More asteroids added to the torians home system.
  • Increased the Promethion cost of Kazar's Mainframe from 1 to 5.
  • Increased the Promethion cost of the Galactic Mainframe from 1 to 5.
  • Increased the Promethion cost of the Eyes of the Universe from 1 to 5.
  • Onyx Hive HP bonus reduced from +200% to +100%.
  • Onyx Hive starting Promethion lowered from 20 to 5.
  • Onyx Hive repair ability increased from costing 1 Promethion to 3.
  • Reduced Commander missile attack.
  • Reduced Commander Kinetic attack slightly.

UI

  • The planet screen now has a background movie based on the type of planet it is.
  • Planet icons you can't colonize for missing tech are tinted red.
  • Lots of new icons and art.
  • Deflector and Beam weapons look 20% less cartoony.
  • Clean up Mass Driver FX.
  • Update plazma and Doom Ray colors to be correct.
  • There is now a sfx when a planetary invasion completes.
  • You can now right-click to bypass a siege turn notification without going to it.
  • Tons of new human citizen and leader portraits.
  • All war declarations now explicitly state in highlight text that war has been declared.
  • New "Fast Move" option.
  • New "Fast Battles" option.
  • New event art for completing the Universal Translator quest.
  • Added a glow to the re-roll button on the research screen.
  • Normalized diplomatic modifiers (players were confused when they were getting +1 / +2 etc and the modifiers didnt match).
  • Move "cursor flush positioning" further away from the cursor, which should make it show up in general further away from the tile being moused over when used for the main map tooltips
  • Increase how far you can zoom in in the ship/fleet details window
  • Improved the tooltip when a bonus applies to all worlds
  • Population added to the planet tooltip.
  • Added to new to the mission popup.
  • Added the option to disable background nebulas.
  • Enabled random Civilization selection.

Audio

  • Lots of new music added
  • Sfx and music added to many of the cinematics.

 

Note to self: 281921

82,314 views 25 replies
Reply #1 Top

Thought background Nebula option was going to be in patch, very disappointing.

Reply #2 Top

That's an extensive list, thank you.

Someone's going to ask when the proposed drop date will be.  So it might as well be me - when's the proposed drop date?

<3

Reply #3 Top

I have taken a break, and haven't even played 0.80 yet (I recently acquired a copy of Civ 4, an oldie but a goodie, so my time has been taken up).  This list makes me want to wait just a little bit longer, but not too much longer, to beta test some more :)

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Reply #4 Top

Quoting gypsy2299, reply 1

Thought background Nebula option was going to be in patch, very disappointing.

/agree

 

Reply #5 Top

Can we PLEASE have a button to order the ships that can be created in the shipyard alphabetically 😩

Reply #6 Top

Quoting gypsy2299, reply 1

Thought background Nebula option was going to be in patch, very disappointing.

It has been added.

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Reply #7 Top

Quoting DerekPaxton, reply 6


Quoting gypsy2299,

Thought background Nebula option was going to be in patch, very disappointing.



It has been added.

Oh, you're wonderful, you're marvelous

You're fabulous, you're beautiful

And anyone can understand why

I'm leaning on the lamp post

 

Sorry got carried away. 😎

Reply #8 Top

:X

Reply #9 Top

Quoting DerekPaxton, reply 6


Quoting gypsy2299,

Thought background Nebula option was going to be in patch, very disappointing.



It has been added.

 

The single most groundbreaking change to be made to any game in the history of computer gaming... EVER !

Ok maybe that is a bit of an exaggeration, but my eyes will thank you for it greatly.

Happy Saturday !

 

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Reply #10 Top

Oooh these look good.

+100 to table filtering / sorting,  i've only colonized 3 clusters and it's an absolute chore to find anything.  Pretty sure GC3 had this solved, so can you just cut n paste that code for each of the list headers ? :P  also filters for features would be amazing. Since we're starving the player of resources it means locating them is pretty much  the entire game. so uncolonised worlds filter for resources would be incredible, may as well make it universal though since you might want to see which worlds you have colonized contain those resources.

Also i have shipyards that can build with 130 construction points but only one Module per turn, we're not allowing multiple per turn ?  can we make multiple shipyards and feed them from the same planet?  how do we select which shipyards and which planets are linked?   how do we respond  to events of scale with symmetrical responses of scale while maintaining a consistent physical energy demand for management of gameplay?

Reply #12 Top

Quoting Aldereon, reply 11

still in March?

The patch should drop this week - possibly as early as today; if this was what you were asking..

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Reply #13 Top

Quoting aerez4546, reply 9

The single most groundbreaking change to be made to any game in the history of computer gaming... EVER !

Not nearly as big as fixing the blocking modals for events would be. AFAIAC, the game is not finished until this is fixed. I simply cannot endorse a game that forces you to keep a separate ledger of your empire so that you can intelligently answer questions that prop up at random times throughout the game. This was fine for early/mid 90s games like Myst and StarCon 2, not a game releasing in 2022.

Reply #14 Top

Quoting slarjy, reply 13


Quoting aerez4546,


The single most groundbreaking change to be made to any game in the history of computer gaming... EVER !



Not nearly as big as fixing the blocking modals for events would be. AFAIAC, the game is not finished until this is fixed. I simply cannot endorse a game that forces you to keep a separate ledger of your empire so that you can intelligently answer questions that prop up at random times throughout the game. This was fine for early/mid 90s games like Myst and StarCon 2, not a game releasing in 2022.

I wholeheartedly agree that, if the game is going to ask you to make a decision, it should allow you to examine the information you need to make an informed decision.

Reply #15 Top

From my point of view, improving the late game performance is very important.  It is very frustrating to slog my way through each month as the game gets slower and slower and slower ...

I have just quit my last game for this reason and started a new one.

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Reply #16 Top

0.90 has been release on the test branch

Reply #18 Top

Unlocking.

Reply #19 Top

Released on public

Reply #20 Top

Great work Stardock you are so listening to the feedback which is great, the only thing yet to address is.

1. Commander ships with OP attack stats still 5-10 times better than anything a shipyard can build most of the game. AI is not aggressive enough to use there commander ships to get ahead in any way. Who cares if the AI build 50 warships you just kill them with your commander ships over and over all game while there commander ships just let you gang attack them (2. mv below easy as) 

2. Movement bonuses still OP and AI doesn't use it enough the game is purely mostly won by how fast you can get to anything all game. 

3. Anomalies way OP in all my games im smashing them turn after turn while the AI ignore them in there own Artifacts ignored i just roll around the map collecting them from AI spaces all the time they respawn all game with tech.

 

In summary 75% of the games earnings come from Commander ships, Movement focus, Anomalies focus.  Ive played games where i ignore everything else apart from the top 3 and the AI is slaughtered. Planet management is worthless vs the above.

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Reply #21 Top

the map constantly has points that cannot be clicked.. in this case, the entire area around the asteroids (including them) cannot be clicked.. getting unusable... already had to restart some games due to this...

Reply #22 Top

Quoting Aldereon, reply 21

the map constantly has points that cannot be clicked.. in this case, the entire area around the asteroids (including them) cannot be clicked.. getting unusable... already had to restart some games due to this...

A save & reload fixes this 99% of the time.  It's a bug that's still being worked on.  If a save & reload doesn't fix it (ie it is reproducible), then a savefile would probably be something that the team would want to take a look at.

Hope this helps,

-tid242

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Reply #23 Top

Has anyone played a game to completion with something other than a domination strategy? We're at 0.9 now and it still appears that the only viable strategy is building a doomstack and running amok from there. If you have found another viable path, please share your game settings. 

I guess there was that one poster who wired the game settings so that the game was essentially sandbox mode.

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Reply #24 Top

edit: sorry about that schism, I won't prod a conversation on here..