Q: Ship Design / Ship Dimensions / More Hull Types
The Tiny to Huge Hull options have always seemed too restrictive to me, particulary in regard to the ship designer arbitarily choosing the scale/dimensions of a design leading to janky sizes between ship types.
For instance
I prefer to design fleets around set roles and different sizes that relate real world navies and sci fi in general
i.e from smallest dimensions to largest:
Strikecraft - fighter/bomber
Corvettes - patrol/recon/assault
Frigates - recon/missile/escort
Destroyers - Antifighter/Antiship
Cruisers - Command&Support/Light/Heavy/Escort Carriers
Large Capital Ships - Battlecruiser/Battleship
Huge Capital Ships - Dreadnought (BIG gun Battleship) / Fleet SuperCarrier
Unfortunately, trying to design a fleet this way often leads to battlecruisers being smaller than a frigate or a light cruiser as large as a dreadnought.
I got around this slightly by having invisible parts spaced far out from a hull which allows "some" control over the scale. But this not ideal.
Any thoughts?