GC4 EA Feedback Test Branch | VERSION 0.76.276545

How To Handle Space Bugs

So you want to help us deal with space bugs huh? Well, there are plenty of them. Here we will give you some pointers on how to best help us.

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  • You can also create your own unique threads and link them here. But include at least the basic details here!
  • Ensure the issue/feedback you are talking about is relevant to the VERSION NUMBER listed (See below for how)
  • Make sure all of your drivers are updated and verify the game files after every update before reporting an issue. This can often be the culprit.
  • If there is a bug that keeps repeating:
    • Include all steps you make to reproduce it.
    • Include any save games including auto saves.
    • Also please include debug.err files and pref.ini files as they can help with reproducing map generation or graphical errors.
    • When the crash dialogue appears ensure you put in an e-mail for our devs to follow up

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0.76 Patchnotes

22,918 views 26 replies
Reply #2 Top

The problem with the Nanite Transmitter not spawning an Overlord ship also still exists in this version.

Reply #3 Top

How is the AI player able to spam colony ships at the rate that they do? It's an endless conga line of colony ships where I am lucky to build one every 8-10 turns? If they are depopulating their planets to accomplish this, how do those planets stay productive? 

Reply #4 Top

Bug: Colony upgrades don't work. The colony Upgrade button doesn't do anything on any of my colonies. Even besides the upgrades that are normally available, I discovered a Thermal Core colony upgrade from an anomaly, and can't use it because none of the upgrade buttons work.

Bug: The little animated robot advisor is still appearing to tell me that I can use the Executive Order to call an election, when Brad removed elections but apparently forgot to remove this robot tip.

Reply #5 Top

This is not working in 76 update either.

Quoting Old_Spider in 0.75.276436 feedback branch.

The Acquisitions tech does not award one free frigate.

Reduced 88%

 

Reply #6 Top

[quote who="Publius of NV" reply="4" id="3835248"]
Bug: Colony upgrades don't work. The colony Upgrade button doesn't do anything on any of my colonies. Even besides the upgrades that are normally available, I discovered a Thermal Core colony upgrade from an anomaly, and can't use it because none of the upgrade buttons work.

Verified in my game also.

Reply #7 Top

Quoting scifi1950, reply 6

[quote who="Publius of NV" reply="4" id="3835248"]
Bug: Colony upgrades don't work. The colony Upgrade button doesn't do anything on any of my colonies. Even besides the upgrades that are normally available, I discovered a Thermal Core colony upgrade from an anomaly, and can't use it because none of the upgrade buttons work.

Verified in my game also.

Are you and Publius saying you cannot left click a tile and improve it? 

Reply #8 Top

Quoting gypsy2299, reply 7

Are you and Publius saying you cannot left click a tile and improve it?

No. We're talking about the one per colony (not core world) "Colony Upgrade" you used to be able to do via the main galaxy view. Select the colony and then try to click on this button.  It used to bring up a menu of upgrades that could be built on a colony.

Reply #10 Top

Quoting scifi1950, reply 6

Bug: Colony upgrades don't work. The colony Upgrade button doesn't do anything on any of my colonies. Even besides the upgrades that are normally available, I discovered a Thermal Core colony upgrade from an anomaly, and can't use it because none of the upgrade buttons work.

Verified in my game also.

 

Agreed. I my game, also the ideology choices that should provide you with citizens (scientists, diverse species) won´t give you any.

Aleso, no matter where you decommission colony ship (i.e. from anomaly), the freed pop always seems to end on your homeworld. Strange... can we get any simple means to transport pops, BTW?

Reply #11 Top

So the war-faring AI is significantly better. Two potential weaknesses, though:

- Once you destroy their initial fleets, they seem to be sending only single ships "fresh from the shipyard". Some meta-fleet system for the AI to recreate battle groups would be nice.

- They seem to be waging wars forever, never accepting truce. Eventhough they are clearly losing, but "you are ripe for conquest".

Reply #12 Top

For those having problems with upgrading colonies have you verified your files since the latest patch.

With at least three of you, and me not having "discovered" the techs to improve mine, I believe this is a long shot, however verifying has solved some of peoples "this ain't  working right" moments.

I have verified and not even getting a lit globe so am certain I have not reached the proper tech yet.

Reply #13 Top

I took a quick look at 0.76:
- You get free techs at start (bug or intended?). If it is intended, it is very unintuitive and players do not have a chance to change the chosen tech before clicking next turn
- Policies with pros and cons will do their job (Is the approval malus worth it? I do not like pollution as Baratak!)
- Summary: if you click on your own civ it would be nice to be directed to a window listing your own civs abilities. Maybe I have played too many games, but this is just the thing I would expect to happen
- Against the Tide / The Everwar: I really would like them to be changed to fight together with allies / good trading partners. Also as achievements are visible from the start: It would be a great opportunity to motivate people to not only build up their own strength but to also go a diplomatic way

Imho the following point becomes most important as release comes nearer:

- Ships are still too tiny at main map at a medium zoom level (sorry). I would like icons more
Standard view 4: 31 hex fields from top to bottom. I would like to play at a zoom level one or two steps above that (most of the time, rough guess) - i.e. ~50 hexes from top to bottom.
I started civ6 to compare. If I zoom out max: 19 hexes from top to bottom and it includes a lot of information (e.q. complete europe). So I get sufficient information and it is not so tiny. Additionaly every unit gets a symbol. The result is -> the game is much easier to the eye.
Don't get me wrong: GalCiv has the larger scale and it is fine that it has more hexes. But this results in higher zoom levels to get sufficient information and then to not show symbols is hard to the eye.
Another example: GalCivs standard view 1 and zoom out once has similar hexes as civ6 max zoom out. It looks fine but includes way too few information for my liking.
You do great stuff like first event videos which are awesome! But the galaxy view is more important (first impression, much more game time here) and hard to the eye (like it is currently).

Reply #15 Top

Quoting ckhenson, reply 3

How is the AI player able to spam colony ships at the rate that they do? It's an endless conga line of colony ships where I am lucky to build one every 8-10 turns? If they are depopulating their planets to accomplish this, how do those planets stay productive? 

They're drafting colonists.  It's a bug because they are as you said, hurting themselves.

Reply #16 Top

Quoting jirkaesch, reply 11

- Once you destroy their initial fleets, they seem to be sending only single ships "fresh from the shipyard". Some meta-fleet system for the AI to recreate battle groups would be nice.

Yep, this is the current bug we're fighting with.

Before, once a combat ship got into orbit, it was doooomed.  Trapped.  Trapped like, I dunno, carrot.  The AI wouldn't even look at it.   Now we just need them to form up proper fleets.

Reply #17 Top

Quoting Commander4X, reply 14

Reduced 43%
https://cdn.discordapp.com/attachments/836649375643336706/936286488394620968/077feedback_symbols_vs_3d.png
Original 1920 x 1080


You can control when they turn into icons from the options screen.  We probably need to adjust this.

Reply #18 Top

Quoting Frogboy, reply 17

You can control when they turn into icons from the options screen.  We probably need to adjust this.

Sorry but you cannot. You can only adjust the zoom level at which symbols disappear. I suggested to give players the opportunity to set a range (min and max zoom levels to show icons).

Reply #19 Top

Quoting gypsy2299, reply 12

For those having problems with upgrading colonies have you verified your files since the latest patch.

Yes, I verify my files every day.

Reply #20 Top

Quoting Commander4X, reply 13

I took a quick look at 0.76:
- You get free techs at start (bug or intended?). If it is intended, it is very unintuitive and players do not have a chance to change the chosen tech before clicking next turn
- Policies with pros and cons will do their job (Is the approval malus worth it? I do not like pollution as Baratak!)
- Summary: if you click on your own civ it would be nice to be directed to a window listing your own civs abilities. Maybe I have played too many games, but this is just the thing I would expect to happen
- Against the Tide / The Everwar: I really would like them to be changed to fight together with allies / good trading partners. Also as achievements are visible from the start: It would be a great opportunity to motivate people to not only build up their own strength but to also go a diplomatic way

Imho the following point becomes most important as release comes nearer:

- Ships are still too tiny at main map at a medium zoom level (sorry). I would like icons more
Standard view 4: 31 hex fields from top to bottom. I would like to play at a zoom level one or two steps above that (most of the time, rough guess) - i.e. ~50 hexes from top to bottom.
I started civ6 to compare. If I zoom out max: 19 hexes from top to bottom and it includes a lot of information (e.q. complete europe). So I get sufficient information and it is not so tiny. Additionaly every unit gets a symbol. The result is -> the game is much easier to the eye.
Don't get me wrong: GalCiv has the larger scale and it is fine that it has more hexes. But this results in higher zoom levels to get sufficient information and then to not show symbols is hard to the eye.
Another example: GalCivs standard view 1 and zoom out once has similar hexes as civ6 max zoom out. It looks fine but includes way too few information for my liking.
You do great stuff like first event videos which are awesome! But the galaxy view is more important (first impression, much more game time here) and hard to the eye (like it is currently).

What free techs did you get?   Which civ wer you playing as?

"- Summary: if you click on your own civ it would be nice to be directed to a window listing your own civs abilities. Maybe I have played too many games, but this is just the thing I would expect to happen"

YES.  I have been asking for this for years. Even in GalCiv III!

Also, the new tiny ships are about to get buffed up in size.

When I zoom out this is what I see.

 

Reply #21 Top

Quoting Publius, reply 19


Quoting gypsy2299,

For those having problems with upgrading colonies have you verified your files since the latest patch.



Yes, I verify my files every day.

Thought you would. 

Had to ask.

Seldom upgrade colonies until I can mine them for resources and such. 

So, I have a question the two generic upgrades every colony gets, is that turn one or a tech?

If turn one I too have had your "Bug". 

Reply #22 Top

Quoting Frogboy, reply 20


Quoting Commander4X,

I took a quick look at 0.76:
- You get free techs at start (bug or intended?). If it is intended, it is very unintuitive and players do not have a chance to change the chosen tech before clicking next turn
- Policies with pros and cons will do their job (Is the approval malus worth it? I do not like pollution as Baratak!)
- Summary: if you click on your own civ it would be nice to be directed to a window listing your own civs abilities. Maybe I have played too many games, but this is just the thing I would expect to happen
- Against the Tide / The Everwar: I really would like them to be changed to fight together with allies / good trading partners. Also as achievements are visible from the start: It would be a great opportunity to motivate people to not only build up their own strength but to also go a diplomatic way

Imho the following point becomes most important as release comes nearer:

- Ships are still too tiny at main map at a medium zoom level (sorry). I would like icons more
Standard view 4: 31 hex fields from top to bottom. I would like to play at a zoom level one or two steps above that (most of the time, rough guess) - i.e. ~50 hexes from top to bottom.
I started civ6 to compare. If I zoom out max: 19 hexes from top to bottom and it includes a lot of information (e.q. complete europe). So I get sufficient information and it is not so tiny. Additionaly every unit gets a symbol. The result is -> the game is much easier to the eye.
Don't get me wrong: GalCiv has the larger scale and it is fine that it has more hexes. But this results in higher zoom levels to get sufficient information and then to not show symbols is hard to the eye.
Another example: GalCivs standard view 1 and zoom out once has similar hexes as civ6 max zoom out. It looks fine but includes way too few information for my liking.
You do great stuff like first event videos which are awesome! But the galaxy view is more important (first impression, much more game time here) and hard to the eye (like it is currently).



What free techs did you get?   Which civ wer you playing as?

"- Summary: if you click on your own civ it would be nice to be directed to a window listing your own civs abilities. Maybe I have played too many games, but this is just the thing I would expect to happen"

YES.  I have been asking for this for years. Even in GalCiv III!

Also, the new tiny ships are about to get buffed up in size.

When I zoom out this is what I see.

Reduced 49%
Original 1349 x 870



 

Frogboy, actually I prefer this view, rather than the pretty lil' ships that I can't see well enough to tell them apart. 

Reply #23 Top

0.75 game downloaded and started on Tuesday (as the Altarans), Planetary Stimulas Policy is NOT giving a +20% Manufacturing Bonus, but it is taking the -5% cost for using that Policy.

Reply #24 Top

Quoting Frogboy, reply 20

What free techs did you get?   Which civ wer you playing as?
 

Ok, I must admit false reporting here. I played as Baratak and they got the special ability to start with free research. Sorry!

I try to specifiy the zoom level problem in more detail. Maybe I can explain it like this:

I most of the time prefer a zoom level that shows symbols - like your screenshot. But this is because I am rather forced to do so. I guess I would play a little bit more zoomed in, if there would be symbols too.

One situation I am rather certain of: if I navigate ships while exploring new systems. I zoom in to have a better look at each hex field.

Or something that comes to my mind right now: no minimap -> I zoom out and zoom in again to navigate the camera. Then I get this tiny stuff again because I zoomed in a little bit too much.

Or symbols clutter because the objects are located in adjecent hexes -> zoom in a bit (tiny stuff & no symbols anymore) -> need to zoom in even more.

 

+1 Loading…
Reply #25 Top

Quoting Commander4X, reply 24


Quoting Frogboy,


What free techs did you get?   Which civ wer you playing as?
 



Ok, I must admit false reporting here. I played as Baratak and they got the special ability to start with free research. Sorry!

I try to specifiy the zoom level problem in more detail. Maybe I can explain it like this:

I most of the time prefer a zoom level that shows symbols - like your screenshot. But this is because I am rather forced to do so. I guess I would play a little bit more zoomed in, if there would be symbols too.

One situation I am rather certain of: if I navigate ships while exploring new systems. I zoom in to have a better look at each hex field.

Or something that comes to my mind right now: no minimap -> I zoom out and zoom in again to navigate the camera. Then I get this tiny stuff again because I zoomed in a little bit too much.

Or symbols clutter because the objects are located in adjecent hexes -> zoom in a bit (tiny stuff & no symbols anymore) -> need to zoom in even more.

 

My thought exactly.