GC4 Beta v0.75 preview

This is, by no means, a complete list but here are some of the changes coming up:

  • Unwavering ability adds +100 to rebellion resistance (Takes much longer to culture flip)
  • Assigning a diplomat benefit increased from +1 to +3 relation points.
  • Shared borders diplomatic penalty reduced from -2 to -1.5
  • Want to conquer the galaxy effect on relations reduced from -2 to -1.5
  • Civs with "Cruel" AI trait double the effect of the above.
  • Base culture flip resistance increased from 10 to 100 (much slower to culturally flip a planet so that when you conquer a planet it doesn't just flip back).
  • War endurance increased for most civs so that they won't ask for peace unless there's been a genuine change in status.
  • Enforce the habitable planet counts so that occasional really means it.

  • Balance pass across habitable planet settings now that the setting is being enforced.
  • The influenceRadiusRoot changes over the course of the game so that all the players borders eventually grow to fill the map.

  • Diplomatic modifiers scale over the course of the game via # of turns.

  • Disabled code that was either preventing ships from moving or forcing them back into orbit.

  • Put in error checking code to prevent AI from seeing any planets it hasn't explored.

  • AI much much beter at conducting galactic wars with its ships
  • Cruel AI players don't care about defending class 1 planet colonies. Sorry. You're screwed.

  • Aggressive civs don't build defensive oriented ships.
  • AI much better at managing its planets
  • AI way less likely to declare war until they have a decent military.
  • Strip mining increases pollution by 1% (instead of 20%) (it adds up)

  • AI smarter about what durational projects it will run.
  • General planet improvement balance pass based on new economic factors.
  • Fixed Bob.

--

  • New music added.
  • AI values larger ships more making them more likely to build them.
  • Prestige victory categories get caps to prevent a runaway stat from resulting in game over, man!
  • AI will now compare themselves iwth their opponents and adjust their strategies based on keeping up.
  • AI much more likely to buidl starbases.
  • Medium hull cost reduced from 60 to 30
  • Medium hull design slots increased from 5 to 6
  • Large hull size reduced from 120 to 60 (this will probably get more adjustments)
  • Large hull design slots increased from 8 to 9
  • Huge hull size cost reduced from 240 to 120 (this will probably be adjusted)
  • Huge hull slots increased from 11 to 12.

 

 

Beta 0.75 will be out this week.

63,218 views 25 replies
Reply #2 Top

Quoting robearto, reply 1

Will Galactic Civilizations 4 support 1366x768 resolution ?
I do not think so,,, I believe 1920 X 1080 is the smallest res.

Reply #3 Top

Quoting robearto, reply 1

Will Galactic Civilizations 4 support 1366x768 resolution ?

Somewhere over the rainbow oh poo wrong conversation.

 Draginol in Discord has stated he has asked Derek to look into this problem. So, if it is possible and Draginol believed it was then your answer is it is a good possibility. I am just a poster so am just relaying what I read as Draginol's answer to a Discord poster with the same problem.

Nastytang, the reason it might be possible is that GCIV is run by the same engine as GCIII and 1366x768 was useable in GCIII.    

Reply #5 Top

Yea, we plan to support lower resolutions but we have no ETA yet.

Reply #7 Top
  • "AI way less likely to declare war until they have a decent military."

GC3 they would declare war when they are clearly outmatched 10x, just to attack a scout or survey ship (and then proceed to lose everything in a war they cannot win).

A compromise solution to war declaration and the need to inhibit mass expansion/scouting/surveying could be to have the ability to attack opponents ships within your own closed borders...without triggering war (definitely negative reactions though).

A rework or reconsideration of culture borders to allow faster growth but less pressure on the edge.  "claimed space".  If there is no opponent culture pressure then, culture (in this case zone of control) should expand fast and far, this would allow for "enforcement" of territorial military action without the need for war.

When two opposing influence borders meet, then they could be scaled back to "normal" for determining border and pressure.

Reply #8 Top

Quoting Frogboy, reply 5

Yea, we plan to support lower resolutions but we have no ETA yet.
cool because in need lower res support.:D  

Reply #10 Top

Quoting dcarnachan, reply 9



Fixed Bob.



 

ok im gonna bite - who the hell is bob :)

 

Research Bob :-"  

+1 Loading…
Reply #11 Top

Bob is the Wonder (or a Galactic Achievement, i.e. only one per Galaxy) that gives a +300%  (that is no typo Three Hundred %) bonus to the base research production to ALL of your Core Worlds. Along with good adjacent bonuses (+3 levels) for research.
You need to research Strong AI in order to build it and it costs 800 production to build it.
I normally have it built before I start year 3, i.e. turn 105.


In my current game I got it built on turn 78. At that point I was doing close to 70 research points per turn (before Bob was built) which was better than any other Race, their best was about 50 points. By turn 114, I was up to 290 research points per turn, which is 3 to 4 times the research rate of the best of the other Races (in the 70 to maybe 80 points per turn range in my game).

added: I posted a screenshot of research point production timeline in the next message. The big jump is on turn 78 when I finished building the Bob Wonder, I started building it on turn 72, on my Home World.

I have also posted 2 screenshots of my Home World showing it's production, including ship production, and another that shows my research production on my Home World.

By the way, I was/am playing with 16 AI Races at Gifted Difficulty, with the largest Sectors and the largest Map, i.e. the most Sectors as the Drath.

 

Reply #15 Top

The Bob Wonder starts at +300%, the extra 120% is due to level bonuses from buildings in adjacent tiles. (each level bonus to Bob is worth +10%). (My Bob is getting +12 levels from adjacent buildings).

ALL of my other Core Worlds "only" get the +300% bonus to their base research production from Bob, on their worlds.

The Bob Wonder also gives a +3 level bonus to buildings in adjacent tiles that do research. (see screen shot below).

This shows why the Bob Wonder needs to be changed. It is probably most over powered item still in the game (in it's present form). Although there are some other pretty powerful items as well.


In case you never noticed it, it has been there for at least 2 Months (maybe longer, version 0.60 or earlier).


You have to research Strong AI Tech to get it. Start by Researching Weak AI and go through another 4 Techs to get to it. I think that it is the 4th Tech after Weak AI Tech going up the tech tree branch.

I first discussed the Bob Wonder about 11/16/2021 (Nov 16, 2021) in the Discord, about 2 months ago.

I have built it in every game that I played long enough, since then.

Reply #17 Top

Cool!

I am soo looking forward to this patch!

Thanks Stardock!

Reply #19 Top

It seems like a lot of Players did not realize that the Bob Wonder/Achievement was in the game.
It takes a distinct and dedicated effort to research and build it. But it is worth it.


I did my best to call attention to it, several times in the Commons-gc4 Discord.
Once you get Bob built, you will always be able to substantially out research even the best of the AI Races.

With all of the advantages of having very superior tech.

Reply #20 Top


game over, man!

Hudson, Aliens 1986

Reply #21 Top

I knew about Bob, but didn't know he needed fixing.

Since .71 came out I have not had any Leader events from my governors.  No statues, money or critiicism.  Was this removed, or just adjusted down too far?  Is it being fixed in .75?  I've had governors with 100 loyalty or more, and some with 32 loyalty.  Not a peep.

 

Reply #22 Top

I just checked out Bob in 0.75.
It is now a +100% bonus to research instead of +300%.
I do not know if your other Core Worlds will also get the bonus like they did before this.
Everything else looks the same, i.e. where it is at in the Tech Tree (Strong AI) and what you have to research to get to it (start with Weak AI Tech, and keep researching through 4 more Techs, where the last (4th) is Strong AI).

It is still a very nice Wonder that is worth going for, but it is not quite as over powered as the old +300% bonus.

Reply #23 Top

Quoting Coggy, reply 21

I knew about Bob, but didn't know he needed fixing.

Since .71 came out I have not had any Leader events from my governors.  No statues, money or critiicism.  Was this removed, or just adjusted down too far?  Is it being fixed in .75?  I've had governors with 100 loyalty or more, and some with 32 loyalty.  Not a peep.

 

It was nerfed.  Way less common.  32 loyalty isn't that bad.

Reply #24 Top

Can we get it possibly un-nerfed it on both ends!? At least a little bit?  I assume that I am not the only person who thought it was a cool and different game mechanic.  It could always still happen, but cut the penalties and benefits down some.  But now its just like flavorless kool-aid.

It seems like a lot of things that made GalCiv unique and engaging are being removed.  It seems in danger of just being this top-level click game.

Reply #25 Top

I am receiving communications in other sectors before I research (or anyone else) subspace travel.