Minor Factions Example Map

Three planet map with one custom minor faction player

https://pastebin.com/WQxv7JN

Pastebin link in case the formatting in the forum editor doesn't take.

Exactly what the title says. A three planet system with one custom minor faction in the middle. The minor faction has a starbase and some other gear. This is my first foray into Galaxy Forge and the forum here; apologies if I've missed something obvious or otherwise messed up.

I am posting this as the reference I wish I had after going through a few hours of crashing Galaxy Forge and Sins (on map load) trying to get the attributes correct and get the minor faction functioning correctly with their templated gear.

As a side note, the debug messages Sins of a Solar Empire Rebellion Dev.exe gives on map load were useful in the adventure that was getting this to work. Side, side note; findstr (similar to grep) is also a fantastic windows utility that I used on the Sins program files directory to track down how various definitions are used in official game maps and other files.

TXT2
SinsArchiveVersion 194
versionNumber 193
isBrowsable TRUE
browsePictureName ""
browseName ""
browseDescription "TODO - Add Description Here."
isFirstCapitalShipIsFlagship TRUE
randomizeStartingPositions TRUE
planetArtifactDensity 0.150000
planetBonusDensity 0.400000
normalStartHomePlanetUpgradeLevel:Population 3
normalStartHomePlanetUpgradeLevel:CivilianModules 1
normalStartHomePlanetUpgradeLevel:TacticalModules 0
normalStartHomePlanetUpgradeLevel:Home 1
normalStartHomePlanetUpgradeLevel:ArtifactLevel 10
normalStartHomePlanetUpgradeLevel:Infrastructure 2
quickStartHomePlanetUpgradeLevel:Population 3
quickStartHomePlanetUpgradeLevel:CivilianModules 3
quickStartHomePlanetUpgradeLevel:TacticalModules 3
quickStartHomePlanetUpgradeLevel:Home 1
quickStartHomePlanetUpgradeLevel:ArtifactLevel 10
quickStartHomePlanetUpgradeLevel:Infrastructure 3
recommendedGameTypeCount 0
metersPerGalaxyUnit 25000.000000
pixelsPerGalaxyUnit 2.719995
useRandomGenerator FALSE
galaxyWidth 1920.000000
galaxyHeight 1033.000000
nextStarNameUniqueId 1
nextPlanetNameUniqueId 4
triggerCount 0
starCount 1
star
	designName "Star0"
	inGameName ""
	type "RandomStar"
	pos [ 377 , 261 ]
	radius 100.000000
	planetCount 3
	planet
		designName "Planet0"
		inGameName ""
		type "TerranHome"
		pos [ 361 , 258 ]
		owner "NewPlayer0"
		isHomePlanet TRUE
		normalStartUpgradeLevelForPopulation 3
		normalStartUpgradeLevelForCivilianModules 1
		normalStartUpgradeLevelForTacticalModules 0
		normalStartUpgradeLevelForArtifacts 10
		normalStartUpgradeLevelForInfrastructure 2
		quickStartUpgradeLevelForPopulation 4
		quickStartUpgradeLevelForCivilianModules 1
		quickStartUpgradeLevelForTacticalModules 0
		quickStartUpgradeLevelForArtifacts 10
		quickStartUpgradeLevelForInfrastructure 2
		planetItems
			templateName ""
			subTemplates 0
			groups 0
		spawnProbability 1.000000
		useDefaultTemplate TRUE
		entityCount 0
		asteroidCount 0
	planet
		designName "Planet1"
		inGameName ""
		type "TerranHome"
		pos [ 395 , 255 ]
		owner "NewPlayer1"
		isHomePlanet TRUE
		normalStartUpgradeLevelForPopulation 3
		normalStartUpgradeLevelForCivilianModules 1
		normalStartUpgradeLevelForTacticalModules 0
		normalStartUpgradeLevelForArtifacts 10
		normalStartUpgradeLevelForInfrastructure 2
		quickStartUpgradeLevelForPopulation 4
		quickStartUpgradeLevelForCivilianModules 1
		quickStartUpgradeLevelForTacticalModules 0
		quickStartUpgradeLevelForArtifacts 10
		quickStartUpgradeLevelForInfrastructure 2
		planetItems
			templateName ""
			subTemplates 0
			groups 0
		spawnProbability 1.000000
		useDefaultTemplate TRUE
		entityCount 0
		asteroidCount 0
	planet
		designName "Planet3"
		inGameName ""
		type "Desert"
		pos [ 377 , 243 ]
		owner "Between"
		isHomePlanet FALSE
		normalStartUpgradeLevelForPopulation 3
		normalStartUpgradeLevelForCivilianModules 1
		normalStartUpgradeLevelForTacticalModules 0
		normalStartUpgradeLevelForArtifacts 10
		normalStartUpgradeLevelForInfrastructure 2
		quickStartUpgradeLevelForPopulation 4
		quickStartUpgradeLevelForCivilianModules 1
		quickStartUpgradeLevelForTacticalModules 0
		quickStartUpgradeLevelForArtifacts 10
		quickStartUpgradeLevelForInfrastructure 2
		planetItems
			templateName ""
			subTemplates 1
			template "BetweenHomeworld"
			groups 1
			group
				condition
					type "Always"
					param ""
				owner "PlanetOwner"
				colonizeChance 0.000000
				items 0
		spawnProbability 1.000000
		useDefaultTemplate FALSE
		entityCount 0
		asteroidCount 0
	connectionCount 3
	connection
		planetIndexA 1
		planetIndexB 2
		spawnProbability 1.000000
		type "PhaseLane"
	connection
		planetIndexA 0
		planetIndexB 2
		spawnProbability 1.000000
		type "PhaseLane"
	connection
		planetIndexA -1
		planetIndexB 2
		spawnProbability 1.000000
		type "PhaseLane"
	entityCount 0
	spawnProbability 1.000000
interStarConnectionCount 0
playerCount 3
player
	designName "NewPlayer0"
	inGameName "NewPlayer0"
	overrideRaceName ""
	teamIndex -1
	startingCredits 3000
	startingMetal 800
	startingCrystal 250
	playerType "Normal"
	themeGroup ""
	themeIndex 0
	pictureGroup ""
	pictureIndex 0
player
	designName "NewPlayer1"
	inGameName "NewPlayer1"
	overrideRaceName ""
	teamIndex -1
	startingCredits 3000
	startingMetal 800
	startingCrystal 250
	playerType "Normal"
	themeGroup ""
	themeIndex 0
	pictureGroup ""
	pictureIndex 0
player
	designName "Between"
	inGameName "IDSScenarioPlayerNameMinorFactionPsi1"
	overrideRaceName "PsiRebel"
	teamIndex -1
	startingCredits 1000
	startingMetal 300
	startingCrystal 100
	playerType "NPCMinorFaction"
	minorFactionPlayerDefName "PsiCulture"
	themeGroup "NPCMinorFactions"
	themeIndex 0
	pictureGroup ""
	pictureIndex 0
templates 1
template
	templateName "BetweenHomeworld"
	subTemplates 0
	groups 1
	group
		condition
			type "PlanetOwnerIsMinorFactionWithFactionName"
			param "PsiCulture"
		owner "Between"
		colonizeChance 0.000000
		items 14
		item "Psi:Module:FrigateFactory"
		item "Psi:Module:CultureCenter"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:CrystalExtractor"
		item "Psi:Module:MetalExtractor"
		item "Psi:Module:MetalExtractor"
		item "Psi:StarBase"
dlcID 204880
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