- Bugs: Immortality doesn’t appear to work. It doesn’t appear in the Growth UI in the Planet UI and Earth had a +114.84 before researching and it didn’t change after researching (I waited 2 turns after completing the research to be sure).
-- Technological Singularity doesn’t appear to work. (same process as above)
-- Economic Singularity doesn’t appear to work.
-- Cultural Conquest doesn’t appear to work.
-- Cascading Detonations works.
-- Drive System Optimization works.
-- Precursor Manufacturing Anomaly works (from heavily defended anomalies).
-- Precursor Production Anomaly works.
-- Precursor Wealth Anomaly works.
-- Precursor Influence Anomaly works.
- I don’t understand the numbers for Tourism. Overall Tourism for Earth is 24% in the Status Report on planet UI, but when I hover over Tourism, Open Immigration is at 20%, Wildland Refuge at 10%, and Galactic Festival at 10%, which would suggest the total should be 34%. Under Wealth on Planetary Output, Tourism is listed at just 12%.
- Update on Growth rate: I’ve been shipping citizens from other Core Worlds to Earth. With 20 of 24 possible citizens, it is 16,830 turns to the next citizen. Hey, I love playing your game, but not quite that much.
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- A citizen vanished from Earth. I had 17 citizens of a possible 24, I shipped in another transport to discover that my citizen count had dropped to 16. My food is at 105.6, so I don’t think that was the issue. I decommissioned the transport and am at 17 again. Then, next turn, citizen 17 was gone and I was back to 16. Then, the next turn I lost another one. Down to 15 citizens. And another one. Down to 14. No clue what is happening. Now down to 12 citizens. And 11. Ah! The Plague Trait has appeared under the Growth UI on the Planet UI. Would have been nice to get a bigger notification that a plague had started. Where’s Dr. Fauci? Plague finally ended. No action on my part. Earth is down to 9 citizens (and 142 turns to the next one). Wait, no indication of a plague under Growth UI, but Earth dropped to 8 citizens. 7.
- Bug?: 5 times now, after selecting Orbital Storage on a colony, the decay doesn’t change. Confirmed over multiple turns. Worked fine for other colonies.