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GC4 EA Feedback Live Branch | VERSION 0.65.249185

GC4 EA Feedback Live Branch | VERSION 0.65.249185

How To Handle Space Bugs

So you want to help us deal with space bugs huh? Well, there are plenty of them. Here we will give you some pointers on how to best help us.

Go to give feedback

  • You can also create your own unique threads and link them here. But include at least the basic details here!
  • Ensure the issue/feedback you are talking about is relevant to the VERSION NUMBER listed (See below for how)
  • Make sure all of your drivers are updated and verify the game files after every update before reporting an issue. This can often be the culprit.
  • If there is a bug that keeps repeating:
    • Include all steps you make to reproduce it.
    • Include any save games including auto saves.
    • Also please include debug.err files and pref.ini files as they can help with reproducing map generation or graphical errors.
    • When the crash dialogue appears ensure you put in an e-mail for our devs to follow up

How to tell which version you are on?

065 Patchnotes

379,114 views 148 replies
Reply #101 Top
why when I drag the leader to the planet nothing happens ?? it is impossible to appoint a governor and yes this is not a joke started a new game three times and still the same bug
Reply #102 Top

Yeah the drone thing is a little buggy for me as well. I normally have to click accept to spend drones on the research several times for it to register. 

Reply #103 Top

On the dragging a leader to a planet question above - this screen is very buggy at the moment.

I am having to check the colony list regularly to find colonies I want to manage, and assign leaders to the planets directly on the map.

Reply #104 Top

SSStreetfigher, I assume you are replying to the "population growing too fast" issue.  Seems the problem isn't that the pop is growing too fast. Rather it is that we run out of planets.  I can't find planets to colonize now, and my planets are full of population.  But Earth isn't. I have about 12 pop, with a max of 23 and it takes 33 turns to gain one pop on Earth.  Similar issues on my other early core worlds.

On my current game, by the time I explored my first new sector, the Torians had colonized most (damn near all) of the planets.  I got a few planets from a diplomat with the "planets more likely to defect to you" trait.  But that doesn't let me colonize any so it doesn't help me get colonization dialogs to get ideology points. Same with the subsequent expansion by culture.

Every sector I've gotten to in this game is already nearly completely colonized--just a few planets left that give hardly any of the 5 resources/traits (mfg, research, food, money, influence.) In fact, I've found a couple that were "0" for all of them, but was still colonizable!

Now in my home sector, the darn Minots were there and took over half of it.  Recently one of their planets flipped to me as a core world, and I definitely didn't have that "planet defector diplomat" with them,  So i don't know why, but they are eating up all my food and I don't know how to get rid of them. But the planet has Precursor Nanites, which I need VERY badly.  So i don't know what to do,.  I sent one pop out on a contructor.

 

Reply #105 Top

Would it be possible to make Chimeric Biomass and all the terraforming techs give charges to a single terraforming action/building on a planet?

Very frequently I'm able to terraform, say, three tiles with the first terraforming tech but subesquent techs don't necessarily select the same tiles which makes planning impossible and is super frustrating since so much of the bonuses come from adjacency. If they insted just gave a charge to a single terraforming building or action and allowed any empty hex to be terraformed, you could freely design your planets up to the charges allowed. It would also fix the Chimeric Biomass bug where it sometimes selects tiles that aren't empty.

Reply #106 Top

Speaking of artifacts, since they moved to the button bar, there is no obvious clue when you have a new one. Can they have a number much like the other buttons?

Reply #107 Top

Quoting SSStreetFighter, reply 92

I think they should lower the population growth rate in the next version. I avoid all of the life relics. Never assign a minister of health. I basically avoid every policy or anything else that could lead to population growth. I always use eugenics and keep that disease mission going just the lower population growth, And my population still grows so fast that I halfway through the game I'm building pop ships I can't even use just to get people off of my overcrowded planets. That's even more of a problem now that I can't get enough calm ideology to get above six without disapproval on a planet. I mean there's so many options to improve population growth. If anyone playing this game has ever run into problems with not having enough population please comment on this. Otherwise I really think the design team should lower the population growth rate.

After re-reading your post my guess is you try something that is not necessary and not intended by design. Am I right that you try to remove the approval malus that appears at a certain pop-number? My advise would be that you try to do not. You may think about it in this way: you got a lot of people on your planet and your job is to keep them happy. I gave some hints about approval management in my last post.

Reply #108 Top

I'm pretty sure someone mentioned this, but it's really annoying that the "Executive Orders" tab doesn't show the status of all orders.  It should show us why we can't choose the ones not available so we can work towards getting them if we think they're an effective strategy.

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Reply #109 Top

Quoting scifi1950, reply 108

I'm pretty sure someone mentioned this, but it's really annoying that the "Executive Orders" tab doesn't show the status of all orders.  It should show us why we can't choose the ones not available so we can work towards getting them if we think they're an effective strategy.

Agreed!  Simplifying the UI is one thing, but this trend towards completely removing useful information really doesn't look like a positive design direction to me.

Reply #110 Top

That sound rough Coggy. In V.6 when I colonized the planets that said they produce 0 the numbers changed when I colonized them. I have not found any 0 all around planets in V.65 but you might want to try colonizing them to see if that is still the case. 

Reply #111 Top

you are right Commander4X. I acquired so many approval relics by the time I posted my critic about over population that even at the time I made the post the approval on my most overpopulated planet was 250%  and my civilization's average approval was about 350%. So it might not be that big of a bug and maybe I am a little OCD. I feel bad leaving people in an overcrowded situation, but it is not like they are real.

Reply #112 Top

I'm getting a lot of crashes, more than in past iterations. 

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Reply #115 Top

- An advisor says it would be a good idea to make a core world but that colonie has only 4% decay
- If you have a very loyal governor, there are events giving you credits and control. I think those events happen too often. Your other decisions to generate more control begin to feel unimportant

Reply #116 Top

Quoting SSStreetFighter, reply 88

twice I have been stuck in the research menu and the done button does nothing and esc stopped working. So I had to Ctrl alt del. 

This happened to me too.  The problem was a confirmation pop-up.  I think it was asking if I wanted to spend drones to do the research.  I forget how I was able to get around it.  Perhaps, pick a different tech that did not require drones.  After I was able to close the tech window, I saw over a dozen pop-ups to confirm the drones.   

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Reply #117 Top

If you do not have the Drones, i.e. you have not built enough of them yet, then you can not expend them to enable/unlock the project, and you have to chose a different Tech Project.

Once you have enough Drones built (some projects require multiple Drones, I think that I have seen one requiring 5 Drones, I have done Asteroid Factories which requires 2 Drones), then you can tell it yes to expend and unlock the project, or no and you have to do a different project. I have not had any problems doing this .

 

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Reply #118 Top

Quoting williamameling, reply 117

If you do not have the Drones, i.e. you have not built enough of them yet, then you can not expend them to enable/unlock the project, and you have to chose a different Tech Project.

Once you have enough Drones built (some projects require multiple Drones, I think that I have seen one requiring 5 Drones, I have done Asteroid Factories which requires 2 Drones), then you can tell it yes to expend and unlock the project, or no and you have to do a different project. I have not had any problems doing this .

 

It is not the number of drones, I had over 20.  It is that the confirmation pop-up is behind the technology window so you can't confirm your selection. 

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Reply #119 Top

Quoting Reisz, reply 118


Quoting williamameling,

If you do not have the Drones, i.e. you have not built enough of them yet, then you can not expend them to enable/unlock the project, and you have to chose a different Tech Project.

Once you have enough Drones built (some projects require multiple Drones, I think that I have seen one requiring 5 Drones, I have done Asteroid Factories which requires 2 Drones), then you can tell it yes to expend and unlock the project, or no and you have to do a different project. I have not had any problems doing this .

 



It is not the number of drones, I had over 20.  It is that the confirmation pop-up is behind the technology window so you can't confirm your selection. 

Save game choose a tech then take care of the hidden pop-ups then go back to tech and see if you can choose the one you want if not load the save. 

Reply #120 Top

I won an Ascension Victory in a game I started in version 0.65.261761.  I had no idea I was about to win.  I had a save at week 500 just before the victory, so I loaded it to see what was happening and found a lot of problems.

    • Ascension Crystals were not displayed on the top resource bar.
    • The Prestige tool tip shows 46 ascension points.
    • The tool tip that appears on an ascension crystal showed I had 3 crystals (correct) and 15 ascension per turn.  That is for one crystal, which would give 45 per turn.
    • The victory status screen is terrible. See next comment for more information.

I also checked the other races and found they were hating me because I was “pursuing an Ascension Victory”, so they knew what was happening when I didn’t.

The save is available here.

Reply #121 Top

This is the report on the victory status screen mentioned in my previous comment.

I have Prestige victory turned off.  All others are on.  This screen only shows Conquest, Cultural, and Prestige victory status. The Conquest victory status makes no sense.  It shows 79%, but everybody is still in the game.  I certainly haven’t conquered anybody.

The Prestige victory status is terrible.  Variables are showing in 3 places.  There is missing civilization information in one place.  Civilizations should be Civilization’s.

The save is the same one in my previous comment.

Reply #122 Top

Why is there a Go To icon in these boxes?

There seems to be one in all similar boxes.

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Reply #123 Top

cantena should be cantina.

Reply #124 Top

The Adaptable choice in the Diversity ideology claims it gives 2 extra tiles.

It actually gives 1 or 2.  They sometimes appear in bad places.

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Reply #125 Top

An ideology option that has already been selected needs to be more obvious in some circumstances, or maybe it’s just my eyes that think so.

How many are already selected?