Galactic Civilizations III 4.21 Change Log

** RELEASED 12/15/2021 **

As hardware gets better, we are able to update some of the things in the game, including AI and map density.  While we were at it, we made a number of long requested balance updates as well.

What players will probably notice the most, however is how much better the AI is at putting together fair trade offers.  This may only merit a single line in the change log but represented the bulk of the engineering time for this update.

All versions:

  • AI is now significantly better at putting together trade offers with the player (ones likely to be acceptable to the player).
  • Asteroid likelihood in a system increased from 20% to 25%
  • Ion storm spawn likelyhood an a sector increased from 50% to 65%

Retribution:

  • Minimum star distanced reduced from 7 parsecs to 5 parsecs
  • Approval requirement for content reduced from 45% to 40%
  • Civilization capital raw resource production increased from +2 to +3
  • As hardware continues to become more powerful we have bumped up the number of objects a map can spawn:
  • Small galaxy base object spawn increased from 300 to 400 (this is how many planets, stars, etc. are allowed)
  • Medium galaxy base object spawn increased from 500 to 700 (this is how many planets, stars, etc. are allowed)
  • Large galaxy base object spawn increased from 750 to 900 (this is how many planets, stars, etc. are allowed)
  • Huge galaxy base object spawn increased from 900 to 1000 (this is how many planets, stars, etc. are allowed)
  • Gigantic galaxy base object spawn increased from 1000 to 1200 (this is how many planets, stars, etc. are allowed)
  • Excessive galaxy base object spawn increased from 1400 to 1500 (this is how many planets, stars, etc. are allowed)
  • Insane galaxy base object spawn increased from 1500 to 1600 (this is how many planets, stars, etc. are allowed)
  • AI weighting of technologies improved to ensure the AI researches the updated tech tree more effectively
  • Ministry of Alien Affairs now gives a +0.25 diplomacy bonus
  • Interstellar Tourism prereq changed from requiring Immigration to ministry of alien affairs to make available earlier in the game.
  • Supply ship manufacturing cost reduced from 200 to 125
  • Early game music tracks updated

 

60,347 views 5 replies
Reply #1 Top

It's as if you knew I just purchased a new laptop. :D  :D  :D  

Reply #2 Top

The 4. series updates are interesting. Recently noticed minor civilizations are using their precursor artifacts - the Divine Yolia just used their wormhole generator to send one of my ships into the unknown. This may have happened before I started using the 4.0 series, not sure

luceo non uro

Reply #3 Top

A 40% increase in planets and other objects for medium galaxies (the size I usually play) seems like a lot, in your testing does it seem pretty crowded?

Reply #4 Top

This has been released in Opt-in. Please let us know here if you have any issues or feedback.

Reply #5 Top

This has been released. Please let us know if you have any issues.