Tech Trees for GalCiv4 Alpha 0.50

Two months ago I posted a link to screenshots of the tech tree soon after 0.40 was released.  I realized today that they aren't accurate.  The universal translator event unlocks the universal translator tech and a lot techs that depend on it.  Also, there are three events that unlock upgrades to the weapons.  All of them are missing from the tech trees I posted for 0.40.

I have made new tech tree pictures that show ALL the techs in the tech trees for Alpha 0.50.  You can download a zip file containing them here.

 

52,775 views 7 replies
Reply #1 Top

Thank you, I have using your old version a lot, and referring other players (on the Discord) to the old version.

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Reply #3 Top

These will be subject to change as Old-Spider mentioned but we'll post them for others to reference.

Reply #4 Top

The pictures shown are lower resolution that the ones in the zip file.  They can be used as general reference, but the ones in the zip file in the link are much better.

These should be 100% accurate until the devs decide to do something that changes the tech tree.  Since these are for an alpha at version 0.50, I won't be surprised for changes to be made between now and when the game is released.

Reply #5 Top

I still wish these tech trees branched more...  or had things from other areas that intermingled.   Example:  Better magnetics for rail guns may lead to "advanced MRI" medical tech that does fun stuff in the civ area...

but alas...

 

Reply #6 Top

We haven't' really started much on the tech tree.  It's still largely placeholder.

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Reply #7 Top

Whooo tech treeeeeeee!!!