BUG (v4.2): Saved Games INCLUDED - Trade with Route Length = 1, when it should be hundreds...

Ludicrous (Insane) map, Trading yields not calculated as it should. By far.

I hope my broken English is understandable...

Problem : The trading system does not calculate correctly a Route Length, and VERY long routes are totally ignored.

I do not know if this issue existed before 4.2, as I was waiting for 4.2 for playing the game on the maximum map size, with my new PC.

Settings : Game on Ludicrous size (largest possible), Godlike, 87 starting civs i.e. all game civs + Nexus' designs. Map is the one generated by the game and not edited. Currently 1.575h with all achievements done, talk about being in love with this game ...)

On recent PC with maximum configuration : Mb Aorus Master x570 v1.2; cpu AMD Ryzen 6950X, gpu Asus/AMD Radeon 6900XT, ram G.Skill Ripjaws V 4x32Mb (128).

 

File :  https://uptobox.com/w8zzte0wsiyj

(more explanation in posts below)

My starting position is around top left of the map.

Traders are sent to almost the longest possible path, 3 civs located bottom right, hence a long diagonal. They were all produced in my home planet. This planet was never attacked/taken ... yet ... (hence origin/tracing never broken and trader arriving at destination has original data)

The very remote access was discovered after using the Wormhole Generator, sending a fleet of architects "Bold Enough To Go Where No One Had Gone Before"...

Then I send the traders, designed especially for this task (speed!), on a very very long Hyperlane journey. keep in mind: it is the largest possible map. And it is really insane, even for a top-of-the-range config...

Unfortunately, when I see the yield, it is only very basic income, as it is calculated as if the route length was only ... 1 hex !!...

Even less than a trade with my 22 hexes neighbour (Onyx)

2 examples :

 

I tried also with the Trireme (double yield, it re-spawns if destroyed), idem.

 

(and by the way, The Fissure, even if it says "2 logistics", still does NOT accept to be included in a fleet for 2 logs...)

25,531 views 4 replies
Reply #1 Top

Sorry to hear you are having trouble.

If you have a savegame where this is reproducible it would help a lot if you uploaded it to a cloud service (DropBox, Google Drive, One Drive) and post a link here, the developers can take a look at it.

Savegames are located in \Documents\My Games\GC3\Saves or \Documents\My Games\GC3Crusade\Saves

Thank you for your patience and patronage.

Reply #2 Top

Thank you for this reply.

Yes, I do have 2 saved game files, and from which I took the screenshots above and below.

https://uptobox.com/w8zzte0wsiyj

  1. One of the .GC3Crusade file is before I build a 3rd trade route, trader just facing its destination planet, Delta Domos II.
  2. Then the second is immediately after I created the new trade route, allowing issue to be reproduced.

There are even more trading ships on the hyperlane leading to the area, so more tests possible after some turns. Ships on their way include The Trireme, re-spawned as I canceled the original trade route, thinking this issue was from me or the Trireme.

Each saved game is 114.1MB large but current upload speed (UpToBox where I have an account) is at ... 22 KB/s ... as I live in a place without internet in the French Pyrénées, and use a 2G connection for data  (I know, I know ... I wait impatiently for Elon Musk's Starlink, start of next year maybe).

Here is the 3rd test done with the 2 saved games. Delta Domos II trading line, which belongs to the 3rd civ found in this remote quarter. It gives the same result : located 100s of hexes away, but giving a 1 Route Length.

 

 

Reply #3 Top

The problem happens also for INCOMING trades coming from a very long distance !

As shown in the printscreen below, 2 remote civs/Planets (Eden + The Hub) have they Route Length also set at 1.

Reduced 66%
Original 1235 x 800

 

Saved Games :

Here is the zipped file (7z) with all screenshots above, a save before and after the 3rd test (it is the same file put in post 1, and top of this post). Problem for incoming trades happened after playing more turns after the saved games included in the 7z file)

Saved games (UpToBox)

Reply #4 Top

Thank you for the savegame files. I've added this to the bug list.