To the Developers, from a Galciv3 Beta tester

Please don't leave lingering bugs

https://forums.stardock.com/458022/page/1/#3497059

To the Devs:
I was an early access beta tester for GalCiv 3. I did a bug report back in 2014, and one of those bugs have remained forever (using the gizmos in ship creator causing other parts to get all wonky, shift, or not respond properly).
I'm not here to complain about that, but am only pointing it out in the hopes that you don't repeat that mistake. Add-ons and extra bits are cool and all, but like Bethesda, don't add stuff onto a broken frame.

16,415 views 3 replies
Reply #2 Top

If a piece is added to a part that is a combination of parts, it resizes itself and stuff around it.  To avoid this don't attach to a part that has been made from other parts.  Attach only to parts that are not made out of other pieces, this will fix most of your resizing problems.  

There is a bug where some wings will only rotate on 2 axis's rather than 3 when attached.  I think if you attach the wing to the starting box you can fix this.  This bug still exists in Gal Civ 4.

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Reply #3 Top

Sorry for the (very) late reply.
Yes, that's the report in question. I *LOVE* your game, and *LOVE* the ship creator, and am so looking forward to part 4. I'm one of those guys that has to create his own custom class of ships for every ship roll in the game, so I end up spending half of it in the creator. 
It just get's so frustrating when you go to (for example) move a part by dragging it's axis, and it either barely moves because of the camera angle, or ZIPS over to max. Same with resizing something. Do you want it on max bloat, or pancaked?