Thread belongs here. Playing 0.45.188581

Playing most recent test version. It appears the module for a ship to create a hyperspace lane is not in game so even though I can research them, in the present build I can’t build them. Is this correct or am I missing something?

Thanks. Playing most recent test version. It appears the module for a ship to create a hyperspace lane is not in game so even though I can research them, in the present build I can’t build them. Is this correct or am I missing something?

Thanks. Playing most recent test version. It appears the module for a ship to create a hyperspace lane is not in game so even though I can research them, in the present build I can’t build them. Is this correct or am I missing something?

Thanks.

10,150 views 6 replies
Reply #1 Top

Also most of the Drone Techs seem to be NOT implemented. The only one that does anything is the first one Drone Production Tech which gives you the ability to produce Drones for a cost 250 production, which you will need to expend to unlock certain Techs to be researched., e.g. Collector Drone Tech requires one Drone to be spent to unlock it. Even though it seems to do nothing and does not the increase of Asteroid Mining  by +0.1 per Asteroid.

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Reply #3 Top

You are correct. The tech tree is setup for hypergates, but they arent in the game yet.

Reply #4 Top

Quoting DerekPaxton, reply 3

You are correct. The tech tree is setup for hypergates, but they arent in the game yet.

Have you thought about a temporary note in the techs description explaining it is not yet activated? 

Reply #5 Top

Quoting gypsy2299, reply 4


Quoting DerekPaxton,

You are correct. The tech tree is setup for hypergates, but they arent in the game yet.



Have you thought about a temporary note in the techs description explaining it is not yet activated? 

Thats a good point, I'll add that.

Reply #6 Top

When are the Drone Techs going to be implemented? In 0.4 and 0.45 Only the 1st one Drone Production Tech does anything, the others seemed non functional.