Partial Rush/Upgrades

Part of my stratagy is targeted upgrades.

Is there a way to allow part of a  rush/upgrade: 25%, 50%,75%,100%.

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Reply #1 Top


Is there a way to allow part of a  rush/upgrade: 25%, 50%,75%,100%.

This is a brilliant idea. I would love to be able to choose to dump a couple million credits into a project to take a few turns off but not have to fund the entire thing at once.

Also would be interesting to have the ability to accelerate production (at a cost). i.e. "Fund this project at 120% normal production." But it would come at an efficiency cost, lets say 25% more credit cost and 15% more resources and maybe a morale hit depending on the type of project. (Hey, yeah, lets rush the 5 year project for a bio-research facility and get it done in 1 year. What could go wrong?)

Perhaps it also create a chance of some type of failure due to safety issues. So rushing or accelerating an anti-matter power plant might carry a risk of a containment field collapse at some point after startup.

Reply #2 Top

I like the idea of allocating a certain % of Production - or a certain bc value of Production - Per Turn but only done Empire-wide.

On the Main Screen, Up/Down % arrows beside every possible Building/Resource/Artifact that can be built. You take 10% off Building C, so it's now 90% and will take 4 Turns. Buildings A and B now take 2 Turns. Taking 10% of Building B make Building A 1 Turn, Building B 2 Turns. Etc.

And Governor Ned might be a bit peeved if their pet project on Core World 4 suddenly gets delayed 2 Turns for Governor Jimbo's pet project on Core World 1. So there's a price to maybe be paid for being too "Listen here Governors! I'm boss!" by doing that...

Is it too Planetary Production Wheel like? I don't believe it is in terms of the Amount of Production your Race can produce (so no 2000 Production Per Turn power) and you're allocating %s on an Empire-wide scale, not Per Planet scale, but my idea does lean towards those who worship at the Alter of Min-Maxing Every Single Turn To Maximise The Maths To My Advantage as you can change it Every. Single. Turn. And....as I think about it, the bigger the Empire, the more Buildings/Resources/Artifacts there'll be to show and the more ugly it'll look on-screen and cover other information up.

But maybe there's another way of temporarily altering Production priorities that's not 100% Quick Build? Or make my idea something that can only be done every so often like Control Point usage?

 

 

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Reply #3 Top

I really like Mr Blondini’s take on empire wide rush allocation %.  
“Governor Ned might be a bit peeved if their pet project on Core World 4 suddenly gets delayed 2 Turns for Governor Jimbo's pet project on Core World 1.”

I also feel like this level of micromanagement on a large scale should not be available without a certain tech, something down a planetary logistics branch