Very slow after clicking end turn

Hi There, 

Wanted to try and search for this, but couldn't find a place to search this thread. Initially was running this mod + Children of Storm + Champion Bonanza and Black Market Bazaar. Went through your instructions step by step, discovered that END turn is taking a LONG time at times, and other times, it won't even load up. Decided maybe this is incompatibility, so now JUST running XtraDeconstruct and facing the same exact issue... is there something i'm missing? any advise at all would be appreciated. Is this slow END TURN related to something? thank you! 

PS. GREAT mod, just the slowness is rough. 

19,358 views 5 replies
Reply #1 Top

For searching you can use internet search like https://www.google.com/search?q=slow+site:https://forums.elementalgame.com/451107&lr=&as_qdr=all&filter=0&biw=1680&bih=948

It gives this potential answer: https://forums.elementalgame.com/451107/page/85/#3694811

But I am not sure what exactly you mean with "slow END TURN" and "won't even load up" in your post. Note that there is a bug in FELH 2.5.1 (and also all earlier versions which I have played) which sometimes makes the game hang after pressing end turn.

Reply #2 Top

Quoting Zrevnur, reply 1

For searching you can use internet search like https://www.google.com/search?q=slow+site:https://forums.elementalgame.com/451107&lr=&as_qdr=all&filter=0&biw=1680&bih=948

It gives this potential answer: https://forums.elementalgame.com/451107/page/85/#3694811

But I am not sure what exactly you mean with "slow END TURN" and "won't even load up" in your post. Note that there is a bug in FELH 2.5.1 (and also all earlier versions which I have played) which sometimes makes the game hang after pressing end turn.

 

Hey there! Much appreciate the response. That's basically it. So basically its what you are saying... either after you end turn, it takes a LONG time to have it compute till the next turn, OR it will hang. 

So this is a function of FELH and not xtradeconstruct? would it  be even more complicated if one had the mods i had mentioned prior? i'd love to have them back, but the hanging etc.. is pretty bad. 

Reply #3 Top

Quoting Maseren, reply 2


Hey there! Much appreciate the response. That's basically it. So basically its what you are saying... either after you end turn, it takes a LONG time to have it compute till the next turn, OR it will hang. 

So this is a function of FELH and not xtradeconstruct? would it  be even more complicated if one had the mods i had mentioned prior? i'd love to have them back, but the hanging etc.. is pretty bad. 

Far as I understand/know the following is true - but this is not 100% knowledge, I could be more or less wrong:

The slowness and the end turn hang are different things and not the same thing.

The end turn hang is due to one (or more) bug/s in FELH 2.5.1. The more is happening during end turn computation the more potential for it to happen. So if you have more AIs, more difficult (especially 'insane' ones) AIs, bigger map, more mods etc then it is more likely to happen. And in that case the end turn also takes longer. So if the end turn takes longer its more likely to happen even though its not directly related.

The slowness with Xtra mod comes from 2 things. One is more data/calculations due to the mod being added. The other is indirect - the AI is modified (presumably buffed => more units/cities/whatever) and due to that requires more CPU. I do not know which of those two parts is dominant.

For end turn hang you can do the following - this is not 100% but may help reduce occurrences and may help to recover:

1. Always quicksave before pressing end turn (Ctrl-S I think).

2. Zoom out fully.

3. Wait a few seconds.

4. Press 'a' (or end turn button).

5. Wait until everything is computed - do not click any buttons or anything else while its still computing.

If you are unsure if it is an end turn hang or not (sometimes computation can take very long - do not underestimate this) you can look at the CPU use: If its an end turn hang it shows zero CPU use - at least for me, may be different on other systems.

 

Adding more mods: I dont know. Far as I remember the Xtra description says the Rivermod part from Children of Storm causes end turn hangs. This can be disabled though so you can use Children of Storm without Rivermod.

 

Reply #4 Top

Quoting Zrevnur, reply 3


Quoting Maseren,


Hey there! Much appreciate the response. That's basically it. So basically its what you are saying... either after you end turn, it takes a LONG time to have it compute till the next turn, OR it will hang. 

So this is a function of FELH and not xtradeconstruct? would it  be even more complicated if one had the mods i had mentioned prior? i'd love to have them back, but the hanging etc.. is pretty bad. 



Far as I understand/know the following is true - but this is not 100% knowledge, I could be more or less wrong:

The slowness and the end turn hang are different things and not the same thing.

The end turn hang is due to one (or more) bug/s in FELH 2.5.1. The more is happening during end turn computation the more potential for it to happen. So if you have more AIs, more difficult (especially 'insane' ones) AIs, bigger map, more mods etc then it is more likely to happen. And in that case the end turn also takes longer. So if the end turn takes longer its more likely to happen even though its not directly related.

The slowness with Xtra mod comes from 2 things. One is more data/calculations due to the mod being added. The other is indirect - the AI is modified (presumably buffed => more units/cities/whatever) and due to that requires more CPU. I do not know which of those two parts is dominant.

For end turn hang you can do the following - this is not 100% but may help reduce occurrences and may help to recover:

1. Always quicksave before pressing end turn (Ctrl-S I think).

2. Zoom out fully.

3. Wait a few seconds.

4. Press 'a' (or end turn button).

5. Wait until everything is computed - do not click any buttons or anything else while its still computing.

If you are unsure if it is an end turn hang or not (sometimes computation can take very long - do not underestimate this) you can look at the CPU use: If its an end turn hang it shows zero CPU use - at least for me, may be different on other systems.

 

Adding more mods: I dont know. Far as I remember the Xtra description says the Rivermod part from Children of Storm causes end turn hangs. This can be disabled though so you can use Children of Storm without Rivermod.

 

 

Awesome advise man! MUCH appreciated. Will try it all and report. 

Reply #5 Top

Anyone else have any solutions for when you try to load a savegame, and it just crashes on load? thanks!