Squad Spawning Problems

I’m playing around with how to add squads to a frigate that doesn’t natively have them; for bug testing I’m adding them to the Tech Scout Frigate. I am at the point where it can build squads, but I have the following problem:

 

When a squad first spawns, it spawns far away from the gravity well; sufficiently far that it is basically unable to return. However, when the ship takes a phase jump, the squad then exits the ship as a normal squad would.

I haven’t been able to find anything that governs initial spawn locations; I tried giving it the Carrier ShipTypeClass, but that had no effect. Does anyone know what might be going on?

 

Thanks

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Reply #1 Top

Squads spawning off is space is a result of not having a hangar hard point in the mesh file.  

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