Coronavirus Pandemic Leads To Gaming Surge
The Coronavirus Epidemic is forcing most people to remain at home in order to slow down the rate of infection. Specifics on strategies to deal with the disease can be found on the World Health Organization website and associated country-by-country guidelines. Maybe unsurprisingly, this mass self-quarantining has resulted in increased demand for online services, including those for gaming and streaming.
According to Steam’s official stats, the gaming platform has spiked as high as 20,043,679 concurrent users as of the time of writing. Moreover, Verizon US reports that they have seen an increase of web usage by up to 20 percent, whilst social media usage remained flat. This is believed to be connected to an increase in demand for streaming and gaming services.
According to StreamElements CEO Doron Nir, "Comparing the most recent weekend and Monday to the same time-frame the previous week, Twitch viewership increased 10 percent and YouTube Gaming went up by 15 percent, both of which reflect the popularity of the live-streaming medium now that people are consuming higher volumes of entertainment from home.”
It seems as if the ubiquity and options for entertainment in our digital age will help to ensure people remain self-quarantined during this difficult time. Hopefully, the data centers are up for the task as more people turn to online media and digital downloads.
