Modding: What Have I Forgotten Here?
I think it's been a long time...
So I am working on a small mod at the moment and am having two primary sticking points
- Getting my models to display adequately in game. My old mod models show up fine (these would be pre-Rebellion graphics rework) and I used to crank them out and slap in-game textures onto them with no issue. Now I am getting either flat black models or bright emissive colored models--depending on the texture attached
I'm wondering if it's the XSI model version I am saving to and if I've just forgotten a detail there?
I've got 3d Object Converter and the Softimage XSI Mod Tool which has different versions to save to. My old models still work but the new ones I am creating definitely aren't working. Even taking an old mesh and simply resaving it causes the same problem.
So yeah, I'm not creating new textures (just using base ones in the game that are workable) and I'm not in detail fixing tris and quads to any great extent (which I didn't do much before either)--but even stock models I grab from in-game and then re-import with Softimage and hand edits don't turn out right.
Yet my old models still work.
Any suggestions here?
I know that there's a specific model version in XSI Tool that I used to have to use (which I have forgotten now) and I never directly exported meshes to the game from 3D Object Converter before but the ones it creates don't seem compatible.
- The bin file converters provided don't seem to work in Rebellion (but of course, my old ones still work for older versions of Sins and Entrenchment versions).
Is there a super-specific place to grab the proper convert files from? this is another thing I used to have no problem with.

