Bug Commander Promotion v3.96

Saves: https://drive.google.com/file/d/1WNP2MhECrJ49dTKYAVRv73UI2FUs4oF9/view?usp=sharing

It is not possible to promote the Commander to "Admiral", "Invader", "Privateer" or "Exterminator".
I have all the necessary resources and my ideology is indeed "Malevolent".
I obtained the Commander after building the "Temple of Despair" improvement.

Promotions not available.



Malevolent Ideology.



Temple of Despair.

Edit: More details on bugs after promoting the Commander in this thread.

13,559 views 17 replies
Reply #1 Top

Promotions become available once you research War Machine (the research after invasion optimization, the one that unlocks training commanders).

Reply #2 Top

Thank you, I have not yet performed any other tests already planned. :)  
However, the game allows to obtain a Commander by building an improvement, it seems appropriate to be able to use it as soon as it is available.

Reply #3 Top

I disagree.  Having a building give a bonus is not the same as knowing how to train one.  How can you promote a citizen, if you cannot even train one?  The building bonus is just that, a bonus.

Reply #4 Top

Quoting AdamMG, reply 3

How can you promote a citizen, if you cannot even train one?

I already have the Commander, no need to train it. :)  

Reply #5 Top

Quoting Unknown_Hero, reply 4


Quoting AdamMG,

How can you promote a citizen, if you cannot even train one?



I already have the Commander, no need to train it. :)  

 

yes, you have the Commander.  But it is more like buying from the Korx.  It is a Commander who has come to you, because you built something to attract said Commander.  If you cannot train a Commander in your own empire, how can you expect to promote one who  has come to  you on their own?

It is a game mechanic which makes sense to me (and likely others).  I think you are a bit nitpicky.  

Reply #6 Top

If I buy resources at the Galactic Market (held by the Korx), I can use them right away, even if I have no starbase that produces these resources or if I have no improvement that produces them.

It's a game, not reality. :)  

We just need to know how it should work in the game design.
If it 's planned that the Commander can be promoted without the technology (I think he should) or if it is necessary to have researched the "War College" technology to authorize promotions, this should be indicated for the various promotions in the "Promote Citizen" window for the Commander.

Reply #7 Top

Unknown_Hero:

You post a lot of bug reports.  A lot of them are valid.  Some of them are just the way the game is designed.  Sometimes, the way you want the game to work, is not the way it works.  That is not a bug.  That is a preference.

As many threads as you open, recently, it is a bit annoying.  This is an "as designed" thing.  You don't like it?   Fine.  But non-bugs are non-bugs.

This is an "as designed" and I won't argue with you any more.

Reply #8 Top

the lack of an up to date manual, and the failure of Stardock to update UI elements (specifically descriptions and tool-tips), is certainly the biggest issue.  I agree on this point.  

However, promotions for a citizen not being available until researching the ability to unlock that citizen type, is a feature.  Not a bug.

Perhaps, in your games, you should try having fun instead of nitpicking.

 

Reply #9 Top

We will let Stardock decide. :)  

Reply #10 Top

More details on bugs after promoting the Commander in this thread.

Reply #11 Top

Thanks Jafo. :)  

Reply #12 Top

From the other thread:

Ship just after Privateer promotion.
It does not work.
Nothing is updated, neither the info nor the icon of the ship.

Privateer promotion is pretty special. So something like an admiral promotes like this:

<OnEvent>OnUnitGenerated</OnEvent>

      <PerformAction>

        <Action>ChangeShip</Action>

        <StringParam>NavigatorCommanderBlueprint</StringParam>

      </PerformAction>

Blueprint is found in CommanderStaticBlueprintDefs.

But a privateer promotes like this:

<OnEvent>OnUnitGenerated</OnEvent>

      <PerformAction>

        <Action>ChangeShipToBestPirateShip</Action>

      </PerformAction>

 

On the screenshot, it's turn 151, you have no snuggler colony. Are there any pirates on the map? Are you doing something wonky for generating the commander or promoting?

When promoted, privateer instantly changes model if zoomed in, or icon if zoomed out. The lower left window info updates once you un-select and select it again. 

That being said, privateer seems completely detached from your own research. If you have no militarization tech, apart from War Machine so you can upgrade the commander, privateer you get is a "Battleship M0" (escort, large hull, 5 superior railguns, 2 hull platings, hyper drive, life support). This seems to be base privateer model, or base pirate best ship. You can get this on turn 2 (using console to get resources and finish research, and being exterminator for free commander).

Next design in the line replaces 5 superior railguns with 2 superior railguns, 3 basic railguns and a kinetic accelerator.

I have gotten carriers from the upgrade as well, destroyer-l(missile oriented ship) and so on.

As to when designs update and what ship you get, seems very random? Before age of war, it seems it's always that first design you get, but when do pirates update their designs, how do they research...it's very annoying not knowing what you get or when does it change.

Reply #13 Top

I play the game normally without mods, without using the console.
Pirates are disabled in the options before the game starts.

It happened to me in another game, as indicated in the first post of the other thread, to get a Battleship when a Commander is promoted.

This game is a test to see what is going on.
I saved the game before promoting the Commander and I reloaded the game to test all the promotions and see what happens because it did not work correctly in previous games.

From the other thread:
First image: "Commander Ship before promotion."
I have 1 Snuggler Colony, just enough for the promotion to Privateer.

I have not researched any war technology on purpose, except that up to "War College" technology to be able to unlock the Commander's promotions due to the bug reported in this thread.

Reply #14 Top

I tested with pirate bases set to none (assumed thats what "Pirates are disabled in the options before the game starts." means). Everything still works the same.

Reply #15 Top

Yes, Galaxy Options, Pirate Bases set to None.
Thanks for your test.

Reply #16 Top

Small update on this. I promoted 2 or 3 commanders to privateers by turn 50-60, worked fine, had no military tech other than War Machine. After that it bugged out like reported, you promote nothing happens. That lasted until about turn 100, at which point I finally researched kinetics and missiles fully, and now I can promote to privateer again.

Reply #17 Top

Yes, the results can be different, it's even more terrifying. :)  
If you have kept the save file for this game, I suggest you upload it so that developers can take a look.