Copy creature spell

Is there a way to copy a creature or copy creature's race so it could be summoned (To create like a mirror spell)?

18,566 views 6 replies
Reply #1 Top

Only thing which I know which could be done is to make a 'mirror self' spell for one (or more) specific creature types.

Other than that I am not aware of anything like a mirror spell being in the game. I think the xml targeting code doesnt even allow for it as you would have to target a creature to mirror and a tile to summon it to.

Reply #2 Top

I have a good understanding of LH modding, What do you mean by a mirror self spell and how do you do that?

And if I could ask one more thing, is it possible to get bodies to not disapear and then target them to raise a dead body?

Reply #3 Top

Quoting Psijmick, reply 2

I have a good understanding of LH modding, What do you mean by a mirror self spell and how do you do that?

The basic principle would be to just use the summon monster code and name it "Mirror" instead of "Summon".

I do not think its possible to make a simple generic "mirror self" spell. But it should be possible to make a "Mirror Self(Wolf)" spell and a "Mirror Self (Timberwarg)" spell and give it to the Wolf (the Wolf version) and the Timberwarg (the Timberwarg version). It may also be possible to hide this from the player by just naming those spells "Mirror Self". It may also be possible to elaborate this a bit (by using preconditions for spell availability) so that there is only one "Mirror Self" attribute/spell which can be given to different creatures. However it will still be necessary to do xml code for every mirrorable creature type.

Quoting Psijmick, reply 2

And if I could ask one more thing, is it possible to get bodies to not disapear and then target them to raise a dead body?

No idea. Only related xml code I can think of is Cindercorpse and Butcherman but neither does what you want.

Reply #4 Top

Ehats Bucherman? The cindercorps would be good if it could raise the same unit as the one that died.. I coulden find a way to do it. Do you know of a way to get units to revive after killed in battle like champions do? If so i could make a spell that does that plus takes control at battle end and it would be like a raise dead spell..

Reply #5 Top

Quoting Psijmick, reply 4

Ehats Bucherman?

Creature which adds one to its own number if it gets to kill an enemy unit.

Quoting Psijmick, reply 4

The cindercorps would be good if it could raise the same unit as the one that died.. I coulden find a way to do it.

I dont think its possible. Cindercorpse/InnerFire uses that:

    <GameModifier>
      <ModType>Unit</ModType>
      <Attribute>SummonUnit</Attribute>
      <UnitClass>Skeleton_Burning_BG_Summon</UnitClass>
      <ApplyIfSpellTargetKilled>1</ApplyIfSpellTargetKilled>
      <Duration>-1</Duration>
    </GameModifier>

Quoting Psijmick, reply 4
Do you know of a way to get units to revive after killed in battle like champions do?

The Death Ward mechanic should work for that. But its probably not exactly what you want...

Reply #6 Top

No but Is there nothing that can increase troop count in battle without the need to kill to do it? (like add troops command)?