Bug Exiting the Ideology screen v3.96

During the game, when you unlock an Ideological Trait, and you exit the Ideology screen, the game always opens the Research screen.
This buggy behavior is there for a very long time and is extremely annoying.

Edit: Save: https://drive.google.com/file/d/1MuPiDaXrYcX89zeOzCtEsoY0tag0_p68/view?usp=sharing

Go to the Ideology Screen.
Choose "Slavemasters" (Greed IV) and unlock it.
Then "Research Complete" screen is displayed, click on "Next" and "Choose New Tech" buttons.
The Research screen is opened and you can also see the tech are gray in color.
This is another bug reported in this post.

14,724 views 12 replies
Reply #1 Top

I posted about this a year ago. Two years ago?

Reply #2 Top

I don't know since how many years, no more than five, but he's still here. B)  

Reply #3 Top

Details like this one that never gets any attention from SD turn what could be one of the best 4X games extant into an unprofessional and sloppy endeavor... how sad.

I put up with these annoyances because I love the game, but I shouldn't have to. I keep holding my breath for SD to clean up GC3 but am tiring quickly and beginning to suffocate.

Please, SD, fix all the annoyances and all those things that players have been asking for (auto-updates!!), for an eternity. Do that, and I'll be a lot more inclined to buy yet another DLC or expansion.

Thank you,

Richard

Reply #4 Top

Yes, everything is always in the details, you can make a good game, it becomes average when all these little details are added to reduce the quality of the gaming experience.

Reply #5 Top

while I do find some annoyance in certain bugs and/or unfixed issues, I am still quite happy with GC3 in general.

The tech screen upon leaving ideology shouldn't be a tough fix.  Nor should having a global "don't upgrade planetary buildings by default".  All have been complaints from the start.

 

I'll still buy a DLC which improves the game.  But yeah, I get the complaints.

 

Reply #6 Top

Quoting AdamMG, reply 5
The tech screen upon leaving ideology shouldn't be a tough fix.  Nor should having a global "don't upgrade planetary buildings by default".

Sadly, the trivial amount of effort required to implement a fix rarely, if ever, seems to have any bearing on whether or not it actually gets done, in my experience.

Which of course is just awful. If I were in charge of a game project I would constantly be looking to round up as many bugs as I could find (by always keeping an eye on the forums), sorting them by difficulty to address, and constantly fixing all the fastest and easiest things first so as to always be getting as many fixes out as fast as possible. Sigh.

Reply #7 Top

Quoting AdamMG, reply 5

while I do find some annoyance in certain bugs and/or unfixed issues, I am still quite happy with GC3 in general.

The tech screen upon leaving ideology shouldn't be a tough fix.  Nor should having a global "don't upgrade planetary buildings by default".  All have been complaints from the start.

 

I'll still buy a DLC which improves the game.  But yeah, I get the complaints.

 

It's Bug A or Bug B: How many people like the "automatically upgrade planetary buildings" option on by default? You'll be happy when "Don't upgrade planetary buildings automatically" is the default. They won't.

I agree with you, it's annoying to have to remember to unclick that every colony - if you can be bothered. But Stardock wouldn't be solving a problem by doing anything about this.

It's lose, lose for Stardock. Therefore they've gone with what they'd like - which is auto-update. Hence no fix.

Agree about the tech/ideology screen. That should be fixable and doable as surely it doesn't benefity anyone.

My own gripe for something Stardock haven't bothered to really work on - increasing costs for zigzagging Ideology choices was a start, but only a start for me - is that they still call it the Ideology screen when it's quite obviously just Choices. Nothing as meaningful as actual ideology that underpins your Civilization's morality and belief systems etc which if you betray you get punished for. Just merrily zig-zag between the Benevolent, Pragmatic and Malevolent depending on the goodies you get for whatever choice and which one's better for now or "force yourself" to pick one branch and stick with it.

 

Reply #8 Top

"It's Bug A or Bug B: How many people like the "automatically upgrade planetary buildings" option on by default? You'll be happy when "Don't upgrade planetary buildings automatically" is the default. They won't."

I don't care if it's the default. I just want a way to turn it off (or on) when I start a game.

"It's lose, lose for Stardock. Therefore they've gone with what they'd like - which is auto-update. Hence no fix."

SD doesn't lose anything. In fact, they would probably win the hearts of many by making this small adjustment.

Richard

 

Reply #9 Top

Added a save file for this bug in the original post.

Reply #10 Top

Quoting rap33042, reply 8

"It's Bug A or Bug B: How many people like the "automatically upgrade planetary buildings" option on by default? You'll be happy when "Don't upgrade planetary buildings automatically" is the default. They won't."

I don't care if it's the default. I just want a way to turn it off (or on) when I start a game.

"It's lose, lose for Stardock. Therefore they've gone with what they'd like - which is auto-update. Hence no fix."

SD doesn't lose anything. In fact, they would probably win the hearts of many by making this small adjustment.

Richard

 

I am 99% sure this has not been changed due to it been tied into how the AI manages its planets. I can see no other reason this has remained on by default through the years, even though it is probably the most requested change by the player base.

Reply #11 Top

Regarding an "automatically upgrade planetary buildings" option, I don't understand, is it so complicated to program this so that the option is applied only to the human player and not for AIs? Come on... :|  

At the same time, in the current version of the game, if an AI captures a planet where the auto upgrade function has been unchecked by the player, the AI continues to build improvements on the planet... :)  

Reply #12 Top

Quoting mrblondini, reply 7


Quoting AdamMG,

while I do find some annoyance in certain bugs and/or unfixed issues, I am still quite happy with GC3 in general.

The tech screen upon leaving ideology shouldn't be a tough fix.  Nor should having a global "don't upgrade planetary buildings by default".  All have been complaints from the start.

 

I'll still buy a DLC which improves the game.  But yeah, I get the complaints.

 



It's Bug A or Bug B: How many people like the "automatically upgrade planetary buildings" option on by default? You'll be happy when "Don't upgrade planetary buildings automatically" is the default. They won't.

I agree with you, it's annoying to have to remember to unclick that every colony - if you can be bothered. But Stardock wouldn't be solving a problem by doing anything about this.

It's lose, lose for Stardock. Therefore they've gone with what they'd like - which is auto-update. Hence no fix.

Agree about the tech/ideology screen. That should be fixable and doable as surely it doesn't benefity anyone.

My own gripe for something Stardock haven't bothered to really work on - increasing costs for zigzagging Ideology choices was a start, but only a start for me - is that they still call it the Ideology screen when it's quite obviously just Choices. Nothing as meaningful as actual ideology that underpins your Civilization's morality and belief systems etc which if you betray you get punished for. Just merrily zig-zag between the Benevolent, Pragmatic and Malevolent depending on the goodies you get for whatever choice and which one's better for now or "force yourself" to pick one branch and stick with it.

 

I'm not going to make a long post quoting everyone instead I'm going to quote them separate. Two things. First I've noticed Everytime I get an ideology. I finish my research. I think this is a unintended bug in the game. I don't ok know. Yes on ideology. Other than pragmatic this seems the same as two to me minus the fact that you are getting technologies instead of weapons, defence, and buildings. What would help is four or more paths instead of three. Another problem is benevolent by d finition is the same as good, while malevolent means evil.

This means that galactic civilizations had ideologies before civilization. Instead logical how about religious like the holy Roman empire. Survival of the fittest. Instead of benevolent maybe green, or everyone is equal. Resource oriented, the grass is always greener someone else. Isolationist works. Slave oriented works. Paranoid works. Trade oriented works. That's a quick guess. I will think a brainstorming session would be better. Personally I think civics in four were better than ideologies in five, and later. You.could work techs on this it would require more trees that could change throughout the game. 

I don't like zigAgging. I think it hurts the ideologies. I think the game should pick from the most points added together of my choices. The trees this would-be based off my choices. This means my points then could be all of them added together instead of waiting for enough of one choice.

I would also like to see automatically upgrade planet off by default, cause I like better control of my.resources. But this might be a AI issue. I would rather a challenging AI. Not just this as a global option, but I've been asking for planetary options to be both, global, and have a planetary governor. With specific planetary governor's taking priority over the global setting. With an option to reset all planets to global option.