Siege of Centauri: Beta Update 6

*** RELEASED 5/22/2019 ***

Features

  • New Mission: Gaol. Gaol is a huge region with low paths building up to the Colony at the top. And it features a new opponent, the Hooded Turbine, a ship that combines a high speed with strong shields. They will try to rush through your defenses to get at your Colony.
  • Added upgrades to the Scavenger Modules. They are cheap and increased the range of the building.
  • Added a bunch of new music and sfx.

Balance

  • Milton- reduced the cooldown slightly.
  • Reinforcements- increased the cooldown slightly.
  • Hatchlings- Increased hit points (they weren't much of a challenge after the Clutch of eggs was destroyed).
  • Masochists- Slowed them down slightly.
  • Added a new objective to Sord, to generate 500 metal from Scavenger Modules.
  • Fission Reactors can't be upgraded until the Colony is upgraded.
  • Modified the intro camera for Circosta so that it starts focused on the Metal Refinery that the dialog is discussing.

Fixes

  • Fixed an issue with Masochist targeting.
  • Fixed an issue where the Metal Refinery lost its depth when damaged.
  • Fixed the Temporal Shift ability.
  • Fixed overlapping text on the mission launch screen.
  • Fixed an issue where some objectives weren't awarding score correctly.
  • Fixed a UI issue with 4:3 ratio displays.

UI

  • Increased the size of Sparrows slightly.
  • Objective Complete display no longer overlaps with the dialog text.
  • Tower names no longer overflow in the selection window.
  • Added category icons to the archive.

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