Siege of Centauri: EA Version 4 Changelog
*** RELEASED 5/1/2019 ***
Note: This update includes Ciacco, a stress test map. Please let us know if you run into performance issues on it.

Features
- New Mission: Ciacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily disables all towers around it. Be careful relying on a single death trap, you could lose it.
- New Tower: Stasis Hammer, can only target large enemies and has an incredibly slow fire rate. But it stuns those enemies for a brief time.
- Added the ability to wipe campaign/unlock progress in the options screen (for those helping us test progression).
Balance
- New Line of Sight calculation that is more forgiving.
- Made Limbo slightly easier.
- Decreased hit points of the Gliding Crane.
- Gallehault rebalanced.
- Chariah rebalanced.
- Caluck rebalanced.
- Added energy cells to Nahant with a bonus objective to destroy 400 enemies with energy cells.
- Added a bonus objective to Caluck to defend the fission reactor.
UI
- Grid display when placing towers
- Updated a lot of the hologram displays for selected towers/units with an updated version
- Mission wave panel shows the colors and descriptions for each of the units.
- Switched "Radioactives" to "Energy".
- Added a new difficulty slider.
- Updated Corrosive Mortar models for each tier.
