Siege of Centauri: EA Version 3 Changelog
*** RELEASED 4/25/2019 ***
Note: Updates will break saves. But campaign progression won't be lost (ie: you may need to restart a mission, but you won't need to restart the whole campaign or lose your unlocks).
Features
- Added the Drone Bay- Tower that deploys drones that harass and attack enemies over a large range.
- Added the ability to use WASD for movement (this will disable tower hotkeys)
- Unlocked the Thurlos campaign mission
Balance
- Scavenger Modules now give metal based on the unit killed (not just 1 metal per unit which made reaper killing awesome, but did little when killing larger enemies)
- Masochist slowed down slightly
- Eradicators- Decreased hp and increased shields
- Increased the cost of amplifiers
- Towers no longer give metal when scraped
- Increased the upgrade cost of plasma cannons
- Decreased the cost of arc projectors slightly
- Increase the cost of Pulse cannons
- Increased the cost of the Decoy, Milton and Overcharge abilities
- Rushing now provides more metal
- Added a new objective to Circosta to win with 500 stored metal
- Added a new objective to Malden to keep the Clutch of Eggs from reaching your colony
- Added a new objective for Gallehault for beating thew mission on Hard difficulty
UI
- New building model for scavenger modules
- New sfx
- Updated loading screen tips
- Cleaned up the droppod placement effect
- Added your high score to the mission screen
AI
- Corrosion Mortar now prefers targets that aren't already infected by corrosion
- Ion Cannon now prefers targets with high shields
Fixes
- Fixed edge scrolling!
- Corrected tower counters on all the enemies
- Crash fixes
- Fixed an issue where a tower can have a lock on it even if it is unlocked and you dont have enough metal
- Fixed an issue where particle effects can persist from prior games (most noticeable with Overcharge)
- Typo fixes
