Auto Build

Auto Build

Some great community updates and a nice DLC.  Nice work.   Although i must admit i still cringe every time i encounter one of the plastic children's cartoon chars from Star Control. Compared to the artwork on the chars from the latest DLC these look really cheap and immersion breaking.

Anyway as to why I'm posting here.

After reading many posts on the subject and seeing many promises that it will be implemented in the future still nothing happens.

I really love to play on the largest maps with max opponents.  Or at least i did at one time, now its near impossible without an Auto Build button on colonies. With over a hundred planets You can spend up to half an hour every turn just updating build cue's.

Is it really impossible to have it build "X" unless an upgrade is available and once the upgrade is built return to "X".

And do i really have to redesign my ships every tine i want to change DEf/ATT on my fleet, cant we have the shipyard focus sliders back.

And last and probably least.  Would it be really so inconceivable that a starbase could handle Commerce/mining/Artifacts all on one base, I mean just add more rings.

Thanks for Your time, I love this game and have played it forever.  But really miss the larger maps.

Cheers Alan.T.

 

29,567 views 5 replies
Reply #1 Top

I really love to play on the largest maps with max opponents. Or at least i did at one time, now its near impossible without an Auto Build button on colonies. With over a hundred planets You can spend up to half an hour every turn just updating build cue's.

Added with 3.5. Bottom right next to the Rush button, called Repeat. It will continue a project untill upgrades are available at which point it auto queue's upgrade's, once all are done it will return to idle (this makes sense, kinda).


And do i really have to redesign my ships every tine i want to change DEf/ATT on my fleet, cant we have the shipyard focus sliders back.

You can tweak the blueprints via some xml edits to auto generate ships that are fairly close to design's you would make in game. This however has a side effect of the AI also making said ships. (not a bad thing tbh)


And last and probably least. Would it be really so inconceivable that a starbase could handle Commerce/mining/Artifacts all on one base, I mean just add more rings.

Can edit this via xml edits too.

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Reply #2 Top

Quoting Horemvore, reply 1

Added with 3.5. Bottom right next to the Rush button, called Repeat. It will continue a project untill upgrades are available at which point it auto queue's upgrade's, once all are done it will return to idle (this makes sense, kinda).

Oops I missed that,  shortsighted as usual,  Thanks.  

 

As to Ship Design.

Although i edit the Improvements defs leaving only Galactic wonders indestructible. ( which is probably still too much.  If a planet is bombarded and then invaded how can any building be invulnerable. )  Perhaps not everyone is comfortable with or even wants to edit game files.  it would be much nicer to have the sliders back.

 

Reply #3 Top

Quoting Horemvore, reply 1

And last and probably least. Would it be really so inconceivable that a starbase could handle Commerce/mining/Artifacts all on one base, I mean just add more rings.

Can edit this via xml edits too.

I have been searching for how to do this and trying to get it to work.  Amazing how many other people are asking the same question and trying to mod this restriction out of the game.  So why not just remove it from the game if it's so unpopular.

Reply #4 Top

StarbaseModuleDefs.xml. You want to remove preculsions from:

CultureRingModule

MiningRingModule

EconomicRingModule

MilitaryRingModule

You might also want to look at AIStarbaseGovernorDefs so you can tell the AI how to use the new adjustments.

Reply #5 Top

Thanks have tried all that.  But no luck. I Must be missing something.