Frogboy Frogboy

At long last, Reiche and Ford state what they think they own.

At long last, Reiche and Ford state what they think they own.

This past week, Activision executives, Paul Reiche III and Fred Ford sent DMCA notices to Steam and GOG demanding the removal of Star Control: Origins on the grounds that Star Control: Origins violates unspecified copyrights of theirs.

Finally, after many months of requesting from them what, specifically, in our game that they they believe they own they finally posted a table outlining their justification for taking down our game.

For those not familiar with copyright, here is a really simple outline of what copyright covers and doesn't cover.

The table is right from their website.  Our comments are next to it.

Next time you play a game, any game, consider how many ideas in it appeared in other games.  For the record, Star Control: Origins is not a clone of Star Control II.  For obviously reasons, it's a 25 year old game and as we have stated countless times, it wasn't commercially viable to continue that story.  We were interested in licensing the ships from Star Control II to include in Fleet Battles but they declined to so we didn't include them.   But even if it were a "Clone" of the gameplay of Star Control II, that doesn't fall under copyright protection. See here for more information on that.

So at long last, the meat of their complaint.  They think they own the ideas listed.  

 

UPDATE: No, we did not make up this chart.  You can find their chart here.  These are their claims and words. We have not edited their claims.

 

As a reminder, this table was made by Reiche and Ford.  Not us.  We aren't putting words in their mouths here.  This is what they actually believe.  This is their justification for filing a DMCA to take down a shipping game.

As for their argument that game ideas count as expressions and can be copyrighted, the copyright office already admonished them for this erroneous misinterpretation.

 

 

322,393 views 152 replies
Reply #101 Top

Quoting tingkagol, reply 100

P&F must have been so stupid to sign a contract that would effectively bind their IP with the publisher forever-

No.  A contract could be made null and void via a breach by either party....eg...were it to be exclusive - P and F allowing someone else into the mix...or relating to royalties....some definitely due but not paid.  Zero royalties where there are no sales would be within the terms of such a contract...unless there was some annual fee or something - outside the concept of sales/returns/royalties...;)

It's not eternally binding....not when a later mutual agreement might end it...or change circumstances etc.

All this is general...not necessarily specific/relevant to the case in hand.

Remember... if anyone ever needs to qualify a comment with 'IANAL' - ignore it like the plague.  It means they either do not have a clue...or are not involved...or both...;)

Reply #102 Top

Quoting Jafo, reply 101


Quoting tingkagol,

P&F must have been so stupid to sign a contract that would effectively bind their IP with the publisher forever-



No.  A contract could be made null and void via a breach by either party....eg...were it to be exclusive - P and F allowing someone else into the mix...or relating to royalties....some definitely due but not paid.  Zero royalties where there are no sales would be within the terms of such a contract...unless there was some annual fee or something - outside the concept of sales/returns/royalties...;)

It seems pretty clear-cut to me per section 2.2 of the 1988 agreement: https://www.courtlistener.com/recap/gov.uscourts.cand.320268/gov.uscourts.cand.320268.64.2.pdf

This License Agreement shall continue in effect with respect to the sale, licensing and sub-licensing of each Work, Derivative Work and Derivative Product, for as long as such Work, Derivative Work and Derivative Product are generating royalties to the Developer at least of $1000 per annum.

0 < 1000

Reply #103 Top

Quoting tingkagol, reply 102

It seems pretty clear-cut to me per section 2.2 of the 1988

This is where people fall down.....quoting specifics in isolation, as if since it's written down somewhere it must be true and absolute....

Like the 'R' on the box-art.  Why does a printed box make something fact?

It seems that generally speaking, P and F's proponents really WANT to justify, and be seen to be justifying what really is unsupportable, such as the issuing of a DMCA notice when it is absolutely definite that P and F do NOT KNOW they have a legal right to as THAT court case is still pending.  You cannot issue a DMCA unless you KNOW you own something....not just simply THINK you do.

I've assisted people in the past [in wording] to protect their IP via DMCA....for quite a while the Skinning world was rife with theft and plagiarism [my own stuff included], and the number one rule was the 'stuff' HAD TO BE YOURS to protect.  Anything less was fraudulent and an abuse of the system...;)

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Reply #104 Top

Enough.

The 1988 agreement being in effect or not being in effect is irrelevant to this discussion. They have nothing to do with Star Control: Origins. They have no rights to it.

Frankly, I think it’s pretty gross to see Paul and Fred’s fans spinning their awful behavior into unrelated arguments.  If they they had any ethical or moral compass whatsoever they would acknowledge that DMCAing Origins on Steam for the reasons they publicly stated was despicable. 

If you are rooting for a result that would, in effect, allow game designers to own IDEAS then you’re, at best, a fool. 

 

Reply #105 Top

Quoting Frogboy, reply 104
you’re, at best, a fool.

tingkagol's not hostile, but he believed P&F's PR firm's lies that the Stardock's lawsuit was a copyright lawsuit too.  The Stardock Q&A refutes that ("Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)").  I have told people that they should read the Stardock Q&A and at this point I have to believe tingkagol hasn't.  That sounds foolish to me.

Reply #106 Top

Quoting tingkagol, reply 100

P&F must have been so stupid to sign a contract that would effectively bind their IP with the publisher forever

If they were granting an exclusive license yes, if they were just granting a license to publish with the option of granting other licenses to other publishers, why not? 

Reply #107 Top

I have said it before, and i'll say it again, only the lawyers will win in this very messy, unneeded mess. Based on the American legal system, I am sure it will take a couple of years to come to a conclusion, so i'll just wait for that while I enjoy Star Control: Origins.

Reply #108 Top

I think us Star Fleet people like the idea of owning ideas... that means ADB gets to sue like 1/3 of the people in the world of gaming today.  I bet he'd be nice enough to give his staff a cut if he came into THAT much money for his games.  Heck, I would deserve it over anything based on some of the "new" Andromedan rules that were mine... like leak damage going to hull before the DAC... that's the modern way of doing "armor" in games!!!  How much do I get for that?

Ron Spitzer did "modular ship designs"... how much does he get?  

Which one of us gets more?  His thing is bigger in SFB but mine, the modern way of doing armor in games, is EVERYWHERE today!  So I bet I get more than Ron, right?

I think us SFB Staff people like this idea...

 

Reply #109 Top

Can you imagine how much Paramount would owe Josh Spencer for the Xindi?  Of course, Josh would also owe Wendy O' Williams a little for the Plasmatic Pulsar Device... but Josh would still come out way ahead on that one!

Just let it go, Paul & Fred, just look at how much we don't get the credit for and never will... I really did "invent" the modern way of doing armor in games.  Josh really did "invent" the Xindi of ST: Enterprise.

 

Reply #110 Top

DMCA is broken and P&F abused it.  I think that makes it harder for people like Kavik too.

Reply #111 Top

Quoting Jafo, reply 103

This is where people fall down.....quoting specifics in isolation, as if since it's written down somewhere it must be true and absolute....

In the absence of evidence to the contrary, it is indeed a reasonable assumption that a contract entered in to court proceedings as evidence is both true and absolute. Obviously, if the other party had offered ANY evidence or documentation to the contrary, this changes, but thus far the court records contain zero documents that would contradict the notion that the 1988 agreement is the correct document to use for resolving this issue.

Furthermore, Atari/Accolade's own behavior, as documented in multiple email chains involving numerous employees, all fully supports and aligns with the common reading of those documents.

If you have some SPECIFIC objection to the evidence, you're welcome to raise it - I'm not shy about linking to my own sources, but you seem awfully evasive about yours.

Appeals to a Socratic sense that the truth is unknowable are... not exactly convincing O:)  

Reply #112 Top

Quoting Frogboy, reply 104

Enough.

The 1988 agreement being in effect or not being in effect is irrelevant to this discussion. They have nothing to do with Star Control: Origins. They have no rights to it.

Frankly, I think it’s pretty gross to see Paul and Fred’s fans spinning their awful behavior into unrelated arguments.  If they they had any ethical or moral compass whatsoever they would acknowledge that DMCAing Origins on Steam for the reasons they publicly stated was despicable. 

If you are rooting for a result that would, in effect, allow game designers to own IDEAS then you’re, at best, a fool. 

There obviously has to exist some middle ground, though. You would, surely, be upset if I started selling copies of Galactic Civilizations, but you'd also be upset if I did an open-source remake called Galactic Civility that was exactly identical except for using slightly different races (Terran Alliance, Yer, Drengi, Alteran, Droth, etc.)

No one is claiming you can copyright "the color red" or "the concept of hyperspace". What has been said is that you can copyright "a particular expression of hyperspace which is a red space filled with swirling lights and holes that allow you to see in to nearby star systems." The industry doesn't suffer just because the next person to come along needs to make their hyperspace green with strange cubic shapes instead. Indeed, for 25 years, the industry has been finding new expressions and avoiding stepping on toes.

Hyperspace is also just one example of infringement. SC:O advertised the inclusion of copyrighted characters from the original P&F games (the Arilou, Chenjesu, and Melnorme), and used art from the original games in it's marketing materials.

This isn't a situation that presents any sort of "chilling effect" on the industry at large - just on companies that try to tow the line by copying both visual appearance, and repeatedly advertise potentially infringing content. 

Reply #113 Top

Quoting GMOrz, reply 112
There obviously has to exist some middle ground, though. You would, surely, be upset if I started selling copies of Galactic Civilizations, but you'd also be upset if I did an open-source remake called Galactic Civility that was exactly identical except for using slightly different races (Terran Alliance, Yer, Drengi, Alteran, Droth, etc.)

You're correct in some cases, Triple Town v. Yeti Town is a good example of a court deciding a game is a clone because of that, but Street Fighter and Fighter's History shows you can clone if:

"The court found that Street Fighter II was itself based on stereotypical characters (scènes à faire) and hundreds of fighting techniques that were already part of the public domain before Capcom appropriated them for Street Fighter II and were thus not copyrightable."

That's important when you claim SCO is copying Arilou.  They are not.  They made the Observers a different grey alien.

 

Quoting GMOrz, reply 112
"a particular expression of hyperspace which is a red space filled with swirling lights and holes that allow you to see in to nearby star systems.

Well you have to show nearby star systems somehow, that's not really fair especially since in SCO the star systems include planets and SC2 only had a star in a black dot.

You've only got two things left: "swirling lights" and "the color red".  You already said "the color red" is not enough on its own.  Your clone argument is hanging by one or two fingers.  And based on game clone court judgement history I don't think that's enough:

Karate Champ and World Karate Championship judged to not be infringing:

Think about that when you see this:

 

Quoting GMOrz, reply 112
Hyperspace is also just one example of infringement. SC:O advertised the inclusion of copyrighted characters from the original P&F games (the Arilou, Chenjesu, and Melnorme)

The Arilou screenshot you may be referring to was a boxart for the music remix DLC and Riku owns the copyright to the music so a remix is allowed.  Stardock applied for the Arilou and Chenjesu trademarks and if that's accepted then they can call it an Arilou remix.  The Arilou in game were renamed the Observers, kept extremely vague, and redrawn to be a different type of the grey alien trope that P&F did not invent.  The Chenjesu and their boxart were only part of a music remix DLC.  I don't really know how to judge one way or the other about them still being blue crystals though, but I don't have sympathy for P&F on this because they went overboard and wanted Stardock to police community fanart.  The Melnorme were renamed to the Maelnum and redrawn, and also kept vague.  The only four similarities between the Maelnum and the Melnorme are they are orange, spies, you can sell lifeforms to them, and you can buy flagship modules from them.  Two out of those (selling lifeforms and buying upgrades) four are common vendor tropes so in this case your argument is hanging by one or two fingers (orange spies).

Reply #114 Top

There obviously has to exist some middle ground, though. You would, surely, be upset if I started selling copies of Galactic Civilizations, but you'd also be upset if I did an open-source remake called Galactic Civility that was exactly identical except for using slightly different races (Terran Alliance, Yer, Drengi, Alteran, Droth, etc.)

If you owned the trademark to Galactic Civilizations then no, I wouldn't be upset.

And I could make the case that most every modern space 4X is a "copy" of Galactic Civilizations if I was so inclined.

Moreover, the species in Star Control: origins aren't slightly different than the ones in SC2.  They're totally different.  I can tell you for a fact that none of the species in SCO were modeled after anything in SC2.  Even the Observers, who are the generic grey alien trope, are not modeled after the Arilou in either looks or how they behave.

Hyperspace is also just one example of infringement. SC:O advertised the inclusion of copyrighted characters from the original P&F games (the Arilou, Chenjesu, and Melnorme), and used art from the original games in it's marketing materials.

There are no copyrighted characters in SC2.  What are you talking about?  There is source code and there is some art.  And even if there were copyrighted characters in SC2, none of them appear in SCO.

 

Reply #115 Top

Quoting Frogboy, reply 114

There are no copyrighted characters in SC2.  What are you talking about?  There is source code and there is some art.

Yet again people get confused whether or not computer game lore can be copyrighted, or just the source code and art.

Reply #116 Top

Quoting Prof_Hari_Seldon, reply 115


Quoting Frogboy,

There are no copyrighted characters in SC2.  What are you talking about?  There is source code and there is some art.



Yet again people get confused whether or not computer game lore can be copyrighted.

Indeed. There are well understood requirements to copyright a character.  Batman, James Bond, Harry Potter, Rocky, are well defined characters.   It would be very, very difficult to argue that any of the characters in SC2 are defined well enough to meet the copyright requirement.  And again, even if they did, none of them appear in SCO.

Even as-is, there are characters or even species that I'd say are defined well enough that I would expect Stardock to license them.  For example, the way the Orz were expressed in SC2 not just visually (which is protected by copyright) but also how they spoke is sufficiently distinct that we wouldn't include them in an SCO game without getting permission. 

But nothing stops us from having a species called Orz in our games because we have a strong claim to the trademark.  Nevertheless, we didn't include them because, contrary to some of Paul and Fred's more rabid fans, as creators (I've made more games than Paul and Fred) we don't want to use stuff that we think others have a moral claim on even if Paul and Fred obviously believe they have a moral claim on other people's creations which seems to be a pattern with them.

 

 

Reply #117 Top

Quoting GMOrz, reply 111


Quoting Jafo,

This is where people fall down.....quoting specifics in isolation, as if since it's written down somewhere it must be true and absolute....



In the absence of evidence to the contrary, it is indeed a reasonable assumption that a contract entered in to court proceedings as evidence is both true and absolute. Obviously, if the other party had offered ANY evidence or documentation to the contrary, this changes, but thus far the court records contain zero documents that would contradict the notion that the 1988 agreement is the correct document to use for resolving this issue.

Furthermore, Atari/Accolade's own behavior, as documented in multiple email chains involving numerous employees, all fully supports and aligns with the common reading of those documents.

If you have some SPECIFIC objection to the evidence, you're welcome to raise it - I'm not shy about linking to my own sources, but you seem awfully evasive about yours.

Appeals to a Socratic sense that the truth is unknowable are... not exactly convincing O:)  

 

Lawyerbabble.  I can respond with technobabble, but the discussion will get very confusing.  Stardock bought the trademark name "Star Control" and is using that name.  Not Paul & Fred's story and they are not continuing the story.  The gameplay is ours, not Paul & Fred's, and we don't mind if they use it.  Just like we didn't mind when everyone else, including Paul & Fred, used it.  Welcome back to reality, Mr. Lawyerbabble.  This was the real answer, would you like a technobabble response too your lawyerbabble and we can just confuse the hell out of everyone?

 

Reply #118 Top

Quoting GMOrz, reply 112

There obviously has to exist some middle ground, though. You would, surely, be upset if I started selling copies of Galactic Civilizations, but you'd also be upset if I did an open-source remake called Galactic Civility that was exactly identical except for using slightly different races (Terran Alliance, Yer, Drengi, Alteran, Droth, etc.)

No one is claiming you can copyright "the color red" or "the concept of hyperspace". What has been said is that you can copyright "a particular expression of hyperspace which is a red space filled with swirling lights and holes that allow you to see in to nearby star systems." The industry doesn't suffer just because the next person to come along needs to make their hyperspace green with strange cubic shapes instead. Indeed, for 25 years, the industry has been finding new expressions and avoiding stepping on toes.

Hyperspace is also just one example of infringement. SC:O advertised the inclusion of copyrighted characters from the original P&F games (the Arilou, Chenjesu, and Melnorme), and used art from the original games in it's marketing materials.

This isn't a situation that presents any sort of "chilling effect" on the industry at large - just on companies that try to tow the line by copying both visual appearance, and repeatedly advertise potentially infringing content. 

You are describing Babylon 5 hyperspace PERFECTLY!!!  Did B5 also steal it from Paul & Fred?  Or maybe you just never knew how hyperspace functioned and you think that Paul & Fred made up their visual expression of it out of nowhere?  There is no "hyperspace infringement", that is how hyperspace works, what it is, and what it looks like.  You are 100% lawyer and 0% gamer/sci-fi fan, aren't you?

 

 
Reply #119 Top

Quoting GMOrz, reply 111

it is indeed a reasonable assumption that a contract entered in to court proceedings as evidence is both true and absolute.

A piece of paper entered into court as 'evidence' be it a contract or a shopping list makes it neither true, absolute, or in fact even real.

By 'absolute' I meant that it exists totally within a vacuum....nothing preceding or succeeding it historically.   It really won't be as circumstances have evolved over 25 years.

In reality It's nothing more than a piece of paper.

When interested and/or opposing parties agree it is legitimate, relevant...printed on pink toilet paper...whatever...only then does it have any pertinence.

There's a lot of chin-wagging for the sake of exercise and nothing more.  I still say wait until it has had its day in court....then everyone will be on the exact same page....[not counting losing-party-spin [as always]]....;)

Reply #120 Top

Paul & Fred should not allow it to go to court.  They should reach an agreement where Stardock owns the Star Control name they bought and P&F are free to continue and complete their own story through as many games as they want to do that... maybe under the title "Ghosts of the Precursors".  Maybe Stardock would be willing to license them back the "Star Control" name under certain conditions, and P&F could complete their story under a title like "Star Control Prime: Ghosts of the Precursors" or something like that.  There is a way to do this without lawyers and judges and all it takes is for Paul & Fred to stop thinking of our game as their game.  WOW is not D&D and they are not the SFU.  

Reply #121 Top

Hmmm.... "Star Control Prime" and "Star Control Origins"...  I actually like that a lot!  How about Paul & Fred & Brad?  Paul & Fred... you get to be the "Prime" Star Control, because that is what you are.  Brad & Stardock... you get the gaming media acknowledging your "grace" in giving P&F the "Prime" title while you go with your own "New Origins" universe of Star Control.  The original story and probably more traditional, and more simple, gameplay is in "Prime", the more modern game is in "Origins".  "Prime" has the original story and its continuation, "Origins" has the re-booted story of the new universe.  It's obvious from the "Prime" and "Origins" titles who is who, and everyone knows that it all comes through Stardock who owns the "Star Control" name.

Isn't something close too this something that all parties could agree too... especially since, in reality, it's Steve Cole's game.

 

EDIT: My father the diplomat seems to have temporarily inhabited me, haha!!!

 

Reply #122 Top

Also notice that this is kind of like Star Trek today, split between Paramount & CBS... but also not in many ways.  P&F ARE the original creators of the Star Control story/universe so them taking command of the "Prime" line is correct, unlike current Star Trek where Gene Roddenberry would need to be alive to do that.  Stardock would be running free with their own re-boot, but this isn't Star Trek.  Nobody is out their being a stickler for them to stick too the "Prime" story... in fact in this case the audience is WANTING a completely different thing than what P&F are doing.  I think this is what works best for everyone involved, and ends the situation today if everyone liked something close too this.  Hopefully this is a starting point that can lead too something that everyone involved likes.  

This is a silly and annoying argument to us SFU people, who are the actual "creators" of all of this and this entire genre.

 

Reply #123 Top

...and EVERYBODY gets the goodwill and appreciation of the entire gaming world from working it out yourselves in the end, as "friends", rather than needing a judge's order to resolve the issue between "enemies".

And then you get the reputation and publicity of all of this, and the Star Trek-like resolution too the battle over the name.  This kind of puts everyone on the edges of their seats too see what happens next with this obviously beloved franchise from the earliest days of computer games... right?  You both have a big chance at that moment too become the "Star Trek of the Gaming World"... that is the stage this sets.

It would all depend on the next games you made... "Star Control Prime: Ghosts of the Precursors" and whatever Stardock decided to go with... maybe a strategy wargame so it is not the same genre as what P&F do.  

If you did it right, your only competition would be me.  My Pirate Dawn Universe would easily crush you, but I don't get to make mine... so you should be safe.  All you would have to do is make two very special games...

 

 

Reply #124 Top

I'll even add myself too the deal, haha, I will make a Charles S Roberts/Stephen V Cole inspired strategy wargame in space for Stardock that will blow the minds of the gaming world... leaving just Paul & Fred to do their half in bringing the Star Control franchise raging back to the forefront of the gaming world and giving myself an actual target for my own PDU to then shoot down, haha! 

I've explained some of the differences between how we do strategy wargames and how you do them to Brad, I'm sure he gets that I really could do something that modern gamers would think was very special.  Star Control really could pretty easily rise from the ashes to the top of the business today... largely because of the amazing storytelling abilities of Paul & Fred.  It's a truly classic story, probably the best Star Trek parody ever with Galaxy Quest as it's only rival.  It really, really is...

https://www.youtube.com/watch?v=4w6sKlQKWSk

 

Reply #125 Top

Reminder....there's no room for politics [and arguably no reason]...;)